Arthas is a Tank but he is mainly allowed to play the role of Bruiser because his Abilities are not as strong as other Major Tanks. Avoid playing him as a Tank unless you are not counterattacked by an opponent and you are counterattacking them instead.
He excels at slowing and eliminating multiple enemy Heroes at the same time, which allows him to chase enemies that are retreating or manipulate his team, especially against melee Heroes. need Basic attack and lack of maneuverability.
Strengths and Weaknesses of Arthas
- Powerful crowd control
- Good self-sustain
- Solid damage output
- Fight against melee heroes based on basic attacks
- No mobility
- Weak to Displacement effects
- Lack of interrupts
- Weak to kite
- Weak interaction with howling explosions icon
- Consume more Mana with the Frozen Tempest Icon
- Endure the healing reduction effects
- Insufficient protection against explosion damage
Talent Build of Arthas
Frozen Tempest Build
Frost Presence (lv1) – Rime, Frozen Wastes (lv4), Icebound Fortitude (lv7), Army of the Dead (lv10), Shattered Armor (lv13) – Biting Cold, Remorseless Winter (lv16) – Embrace Death, Legion of Northrend (lv20) – Anti-Magic Shell.
His Frozen Tempest Build increases his survivability while teamfighting thanks to Icebound Fortitude at Level 7 and allows him to paralyze the enemy team’s advance or retreat by increasing their strength. Howling Blast and Frozen Tempest. If necessary, a few of his Attack Talent or use is removed to further increase his survivability.
Synergies and Counters
He pairs well with the Heroes, who can track his crowd control (such as Chromie with the Proper Greetings) or start with themselves (ex: Maiev), especially if the Rook Your main tank doesn’t provide enough crowd control to peel off (Stitches comes preoccupied).
Heroes that can give him a bit of maneuverability (e.g. Zarya with a Speed Barrier at Level 4) and/or help him survive explosive damage will certainly help (such as Medivh).
Arthas, due to his lack of maneuverability, was easily countered by Displacement effects (such as Garrosh’s Wrecking Ball).
He also takes constant damage normally coming from Mages (e.g. Kel’Thuzad), healing reduction effects (such as Deckard Cain’s Emerald), range (Hanzo thinks), slow (eg Jaina), and highly maneuverable. (such as Zeratul played correctly).
Last but not least, he dislikes facing weak enemy Heroes to interrupt (like Sonya and her Tornado) as he doesn’t have any of them.
Maps of Arthas
Since Frozen Tempest consumes a lot of Mana, Arthas has a problem on the Map where he needs to stay active for a long time (with Braxis Holdout being the main offender) and doesn’t appear on the Map where you would love to have a Single-lane rider takes care of 2 lanes by double immersion (eg top-mid on Towers of Doom).
Although quite good, he is not so good at capturing Camps and/or protecting enemy Mercenaries in the lane, making him an optimal choice on the Map where macros are important (wallet). Garden of Terror).
Tips and Tricks
- Death Coil can be used on enemies to damage or on him to heal, which can be done faster by using the Self Cast Modifier [Alt + Q] instead of Arthas hovering.
- Howling Blast is a slow projectile that requires you to predict the movements of the enemy Heroes.
- Frozen Tempest lowers both the Movement Speed and Attack Speed of enemy Heroes, making it especially effective against melee Heroes that rely on basic attacks.
- Frostmourne Hungers resets your Basic Attack’s cooldown, so try to use it immediately after Basic Strike occurs.
- Army of the Dead can heal you when you press R to use it, then press and hold R for the cooldown.
- Summon Sindragosa neutralizes enemy Structures, including Healing Fountain, which can make it a very powerful ability to use while pushing.