Arthur is the protagonist of Capcom’s Ghosts’ n Goblins series. He is a brave knight who ventured to the Demon Kingdom to rescue his beloved Princess Prin Prin.
He debuted as a minor character in Marvel vs Capcom: Clash of Super Heroes. He becomes a playable character in Marvel vs Capcom 3: Fate of Two Worlds and Reappears in Ultimate Marvel vs Capcom 3 and Marvel vs. Capcom: Infinite.
His ending shows him rescuing Princess Prin-Prin from Fing Fang Foom. However, all he did was poke Fing Fang Foom with his spear while Fing Fang Foom could only watch, dumbfounded.
He is a keepaway character, being notable with his ammo arsenal. He is a character who moves really slowly, his step forward is animations of his onstage motion in Ghosts and Goblin, whose execution steps have no relation to actual distance. health. In addition, he does not have outstanding movements of any kind. His jump follows a similar pattern, with slow lifting and landing speeds.
It is worth mentioning that Arthur has the right to use the double jump feature, in which he reaches a height that surpasses most manipulations with the same character. This move attribute makes it difficult for him to execute a close attack strategy, but allows for an excellent ballistic-based fighting style, giving the player time to shoot some attacks in an up and down fashion. of the jump and easily capture the opponent in the air if they try to close the gap in this way.
Arthur Special Moves
His standard fire/bullet attack. By pressing the button repeatedly, you can throw up to three daggers at once.
Take advantage of his hovering jump to throw these daggers, because this will cover a lot of space forcing the opponent to jump or teleport. You will recover as soon as you touch the ground, ready to fight the opponent’s next move.
You can easily throw as many daggers at all times, but this leaves you most vulnerable.
In King’s Armor, daggers strike much faster
His Lance Toss is mainly used to win ballistic wars. It is highly durable, allowing it to shoot through many standard projectiles. Just like Dagger Toss, you can press the button twice to throw two spears.
A slow start is an obstacle to fast projectiles like Magneto’s Disruptor, so you’ll need to pick and choose your projectile match.
Other notable parts of this move include the range, chip, and speed. Once you’ve gotten past the slow start, they’re actually pretty hard to avoid, especially if they’re thrown into the air.
This move has a very quick start, but terrible tracking ability. If the opponent is about half the screen or further away and is moving, they can actually dodge this attack easily.
You will want to avoid using this attack unless you are fighting a slow character.
Arthur Tips and Tricks
- His Level 3 Hyper, For the Princess, is one of the only Level 3 Hypers that can assist and cancel X-Factor. Use this to your advantage, and take all chip damage or other damage, while setting up new combos and combinations!
- When Arthur is in Golden Armor, the damage taken is reduced by 20%. When he is naked, damage taken increases by 30%.
- Summon his Golden Armor, then tag him. His support will still function as long as he doesn’t get to the right point. This is especially good with the Toss of Fire and Dagger supports.
- He gets a better damage boost from X-Factor while in Yellow Armor mode. Abuse this HUGE damage.
- Arthur has several X-Factor rounds with his ballistic trajectory. Find out what moves can be repeated to deal massive damage and kill the inevitable chip.