After a long six-year wait, Axiom Verge 2 is out and is surprisingly different in many fundamental ways from its predecessor. Even so, though, the game offers plenty of deep, interesting mechanics that will make fans of the original feel at home.
As briefly mentioned in the thread above, you have a ranged weapon in Axiom Verge 2 but it will take a lot of work to make it menacing. Although significantly weaker than the Pickaxe, the Boomerang has its strengths if you know when to use it.
In the early part of the game, you’ll encounter many flying enemies that can be a drag to take down with your Pickaxe, making the Boomerang stand out for just a moment. With the Boomerang, you can throw it right in front of you, above you, and diagonally, allowing you to hit enemies from any position. While it can take a few hits to take out an enemy with a Boomerang – about seven or nine shots – it’s a much better option than trying to hit an enemy multiple times, putting yourself at risk.
Explore Everything – Axiom Verge 2
Exploring Metroidvania games tends to be complicated because you don’t have all the tools available to access certain areas. Although that still exists, the world is more open than most games of the same genre, with many larger areas hiding many secrets.
Exploring every area to the best of your ability will reward you with lots of things early on. Things like upgrading your max health, acquiring new skills, and collecting upgrade points are all found through exploring the world. While it seems obvious to explore, the game seems to push you in a linear direction, but taking the time to stop and explore is rewarding and almost necessary.
No Experience System – Axiom Verge 2
There are many unique enemies that you will encounter that can be frustrating or annoying to deal with in the first place. However, you don’t make much money defeating enemies because there is no experience system in the game. Instead, enemies will essentially lose nothing on death other than a little health or mana over time.
The only enemies you need to defeat are the game’s mini-bosses and main bosses, which reduce Skill Points. The bosses are easily identifiable due to their massive size and insane design, something standard enemies don’t have. So in the end, if normal enemies – and even some bosses – are giving you too much trouble and you know where the exit is, don’t sweat it trying to beat it. Take a break for the exit.
Study Enemy Patterns
Due to the lack of a powerful arsenal in Axiom Verge 2, most of your skirmishes will be melee. However, many formidable enemies in the game will destroy you as soon as they see you, making things more complicated than usual.
Worse yet, once your enemies spot you, they can follow you in seemingly permanent places and are smart enough to overcome obstacles on their way to you. The good part, though, is that each enemy has a distinct patrol pattern, allowing you to take them down before they spot you. Stealth seems to be an essential part of the early stages of the game, so studying your enemy patterns will get you very far in the overall plan of things.