Chivalry 2 is a confusing game if you’re not familiar with medieval killers. There’s a lot of complexity to swordsmanship, in terms of stamina, blocking and hitting and morphing and pulling, and all that cool stuff. If you’re having trouble surviving and beating more experienced players, then this Chivalry 2 guide is for you.
Crouch to get under the block
In Chivalry 2 guide, you have to watch where the enemy’s attack will land to block it. Not only do you auto-block by holding down the block button and facing the enemy – and clever enemies will take advantage of players who do this by crouching and swinging with their waist or legs to get under your block, at the same time making yourself a smaller target and potentially out of sight for a moment. It’s a powerful technique that you should practice whenever you’re in a 1-on-1.
Kick players who like blocking
Kicking is the antidote to shield users, players who like to keep blocks, and players who are too predictable in their timing. A kick won’t interrupt an attack, so you should only use it when you know your opponent will block; but it cannot be blocked, and when it lands, it temporarily stuns enemies and leaves them open for an appropriate attack (as long as it’s not too slow).
Kicking is the gateway to more advanced skills in Chivalry 2. You can punish newer players who don’t understand that you can’t block kicks, but it’s also incredibly powerful when You go from a slash to a kick, because it tricks the opponent into blocking, allowing the kick to successfully land.
Mix up drags and accels – Chivalry 2 guide
“Pull” is when you rotate your player against the direction of your shot, so that the coil phase of your attack lasts longer. An “accel” is the opposite to “pull”: you turn in the direction of the swing, so the attack will land faster. Both are great tools for disrupting enemy timing, but they’re best used interspersed. Overusing just one or the other is predictable and should be avoided.
Don’t overuse feints and morphs
Likewise, attacking and morphing from attack to attack is a very effective tool for mistaking an opponent, but it is very easy to abuse and even a newer player can have it. can effectively counter the abuse of attacks and morphs by repeatedly attacking, because they know the attacks will land first. The most effective feint is one that is surrounded by regular attacks.
Break out of rhythms – Chivalry 2 guide
Kicks and jabs are both very important tools for breaking the rhythm of 1v1. The most obvious rhythms that most newer players get into in 1v1 are attack, block, riposte, block, riposte, block, riposte, etc. Throw a jab or a kick to interrupt the tempo and deliver a surprise hit afterwards.
It is very important to understand the difference between kicks and jabs, and when to use them. A kick, as we mentioned in Chivalry 2 guide, does not interrupt attacks, but it cannot be blocked. Conversely, a stab can be blocked, but it will interrupt attacks. Basically: kicking people who are in the way and throwing people who are making waves in massive attacks.