Cho is one half of a two-player-controlled entity known as Cho’gall. The player in his charge is responsible for controlling the entity’s movement and Basic Strike, while the second player, controlling Gall, acts as a “turret” using Skills from his object’s position reason.
His strongest strengths are his ability to disrupt effects, superior resilience, and the ability to safely locate Gall, who can inflict high levels of continuous damage in the middle of fights. If he is killed, Gall will die along with him, instantly giving the opponent two kills experience points.
Strengths and Weaknesses of Cho
- Good waveclear
- Humongous Health pool
- Outstanding duelist
- Good escape with Shove
- Permanently attached to Gall, an assassin, facilitating coordination
- Strongest late game in Heroes of the Storm
- Provides a vision for his team with Eye of Kilrogg
- Weak early game
- Requires a dedicated Healer
- Vulnerable to percent damage
- Easily countered during drafts
- Death deserves a double punishment, as they meant losing two Heroes
- Only allows a team of 4 Heroes, reducing its presence on the entire map
- Very reliant on Hero Abilities to have a significant impact on teamfights
This standard construction provides a balance between maintainability and mobility. Calloused Hide greatly enhances his teamfight potential and his ability to run away while he is low on health, making it a great Talent for early game survival.
Like all Cho and Gall builds, it has a spike in power at Level 13 and above. At this Level, Twilight Veil Icon Twilight Veil is the standard Talent, but Surging Dash is pretty good against textured compositions, while Molten Block fights explosive percent damage that armor cannot be reduced (such as Greymane’s Cursed Bullet and Malthael’s Last Rites).
Basic Attacks Build
How his basic attacks are completely focused on continuously delivering basic attacks against enemy Heroes. Since it has Fire Consume and Firestarter Icons, this build will be extremely powerful if you can keep hitting enemies, but lag behind other options when the enemy can punish you during the beginning of the game.
One point to note is that with this build, you can do good damage when riding a tank, with Ogre Hide or Twilight Veil to protect yourself.
Surging Fist Build
The top lane grants Cho good percentage of damage and maneuverability. You can use the Surging Fist again after hitting 2 targets with it can easily turn the tide of battle. However, it can be easily canceled by any crowd control, greatly reducing the efficiency of this build. For this reason, we recommend using this Build when the enemy doesn’t have a lot of ways to cancel the Surging Fist and if they do, it’s better to wait until it’s wasted to reuse the Skill.
Since you don’t get the Seared Flesh at level 4, the attack speed won’t be a great addition at level 16, so the Runed Gauntlet is a better choice at that level.
Synergies and Counters
Cho’gall’s nature makes him thrive when paired with a powerful healer, especially those with great goal recovery abilities, like Alexstrasza’s Life-Binder, Brightwing’s Phase Shift, or the continuous Healing of Ana. Furthermore, a good tank or tank champion to go with Cho in the frontline is a great addition to the composition.
Cho’gall’s nature makes him particularly susceptible to most forms of crowd control and percentage-based damage sources. Fortunately, Cho’gall has a plethora of Talent options and moves that allow him to adapt to many less-than-ideal situations. However, Anub’arak’s Cocoon was able to turn the fight into 5v3 and was a major threat to Cho’gall.