A Counter Strike: Global Offensive Mapper has created a nearly perfect recreation of the classic Aztec map using the assets Valve introduced with the release of Broken Fang.
CSGO players haven’t been able to play the official version of Aztec since Valve removed the map in November 2017, but one of the players has spent more than 5,000 hours of CS:GO experience and Valve’s official assets from the Ancient Game Operations Map to build the next best thing.
Aztec remakes the almost perfect CSGO classic map
When Valve released Ancient alongside CS:GO’s Operation Broken Fang last December, many players were disappointed that they didn’t get a full remake of the classic map instead. Soon after Broken Fang’s release, Valve let Ancient’s assets loose on the CSGO community, and it was suddenly clear how much work Valve had put into the map.
Models and textures really seemed to have been drawn from Aztec maps, updated, and faithfully put together to create a worthy successor to the classic map.
But even though Ancient is a strong map and a solid take on what the remodeled map Aztec can be, a CS:GO mapper named Henge decided that Aztec still requires a complete remake. He brought his more than 5,000 hours of CS:GO experience to bear on the classic map and reconstructed it using the assets Valve provided to the CSGO community. Released just last week, Henge’s remake of map Aztec is a beautiful and worthy take on one of the oldest maps.
Henge’s version doesn’t do much to alter the map despite Aztec’s reputation for being unbalanced, something he says is hard to deal with. The best CS:GO mappers are always looking for balance, and Henge admitted that it was hard not to change the map to create a more even playing experience.
250 hours to complete CSGO classic map
His version is a faithful recreation of the classic map, with its bombsites, angles, and a trademark bridge all appearing. The mapper told CSGO YouTuber 3kliksphillip that his remake of Aztec took roughly 250 hours to complete, but it might take a long time for anyone else to try it out.
Henge has a long history of reworking maps in his own style, rewriting Valve’s assets from CSGO maps to create remakes in the style of some of CS:GO’s other maps. For example, one of his previous projects was a complete overhaul of Mirage using Nuke’s assets, offering a unique view of the popular map.