Dark Souls 3 has the edge. Of course, in any Dark Souls game, part of the fun is the challenge, and we’re not here to take that away from you and your experience of the game. We’ve designed this material to teach you the language of the game – and the faster you master it, the better.
Like so many other role-playing games, Dark Souls 3 divides its characters into classes. Many of the character classes will look familiar to Dark Souls veterans, but a few new classes have made their way into the character creation screen.
No matter what you choose, the biggest difference between any of the original layers is that the point is pre-poured into their various properties. Even the gear you start with isn’t just an affirmation of those stats.
For example, witches have a bunch of points allotted to Intelligence, which makes a lot of sense since you need that many points to cast spells. Knights have relatively low Intelligence, but they have more Strength than anything else, which is what you want if you’re going to swing a heavy weapon while wearing thick armor.
A Thief, on the other hand, has plenty of Dexterity and Strength, perfect for swinging out small, light weapons. You can check out the gallery of starting classes below to see them and their stats.
BREAK A TIE – Dark Souls 3
What if you can’t decide between two properties? Break the bond with your weapon. Each weapon in Dark Souls 3 becomes more powerful as you pour your soul to level up certain attributes. This is the weapon’s attribute bonus. If you find that the weapon of your choice enjoys certain attributes, you now know what to level up.
BREAK THE RULES
Dark Souls 3 throws a lot of curves on the playing field, so feel free to bend and break the previous rule if you see fit.
For example, if you are going to kill the Master in Firelink Shrine, you will get his samurai sword. It’s a great weapon, and it’s totally worth pouring your soul into whatever stats you need to wield it.
A RHYTHM GAME – Dark Souls 3
Dark Souls games are notoriously hard, but they also tend to be fair. The things you can do to your enemies – even if they sometimes seem cheap – are often the things your enemies can do to you. But you have a unique human advantage over your enemies: You can use your meaty brain to figure out what they’re going to do most of the time.
As tough as DS3 can be, you’re rarely without foresight. And if you take your time and pay careful attention to what your enemies are doing and just doing, you can attack and defend with confidence.
Previous Dark Souls games used the concept of Humanity to distinguish between states of existence. Losing your humanity means going hollow and looking like a zombie. Using a consumable Humanity item has earned you a number of bonuses, including a nice upgrade. That’s true of some variations in Dark Souls and Dark Souls 2.
Dark Souls 3 abandons Humanity entirely. Instead is a new but related concept. You start the game in a glitch-free state. It is a recovery state. After all, the first thing you do in the game is leave your own grave.