No hero in the history of Dota 2 has been remade or renamed so many times as Outworld Destroyer (OD). IceFrog had a hard time figuring out the identity of this hero. There are times when the hero is too strong, there are times that OD is almost useless even if the game is completely in my favor. For the time being, OD is probably an overpowered mid hero and today’s article will analyze why, as well as how to make good use of Outworld Destroyer 7.28 at high ranks.
Best Hero Mid For Boy One Hero
What does the OD really change in 7.28? Astral Imprisonment has been reworked and now steals a percentage of the enemy’s maximum mana, giving it great coordination with OD’s ultimate. And unlike the previous combos, this change is stronger towards the late game while posing more danger to Intelligence heroes.
The increased cast range for Astral Imprisonment is also important in mid lane. With a 24-second cooldown with a minimum duration of 1.75 seconds, any hero without a nuke in mid will have a hard time competing with ranged creeps. Overall, OD just went in a circle back to its old mid dominance. The current Astral Imprisonment also deals damage to the opponent. Specifically, it is one of the most powerful basic nuke moves with dealing 360 damage at level 4.
Arcane orb is a bit different. It uses the fixed amount of mana in the current mana pool and deals damage as a percentage of the current mana. It works like an old basic attack and does a great deal of damage, but since now uses a percentage of current mana, OD can use more time. And it has the potential to even deal higher burst damage.
Overall, the dizzying changes in 7.28 accelerate OD’s pace in teamfights. Previously, OD needed a few seconds to stack more mana for the ultimate Sanity’s Eclipse. Now the hero has the ability to finish teamfights faster. Meanwhile, the ability to fight in long combat is not affected much since Outworld Destroyer 7.28 can still stack his maximum mana with multiple Astral.
What Does Outworld Destroyer 7.28 Need?
Meteor Hammer, pretty ridiculous, isn’t it. Since the appearance of this item, the opinions about it have changed a lot and now gamers understand that this item can be a valuable tool. Outworld Destroyer is one of those heroes: OD comes up with Meteor Hammer through Astral.
This combo alone did nearly 800 damage. Followed by the Arcane Orb and possibly Eclipse, you will get a combo that deals tons of damage, there’s no time for the enemy to react unless they have a BKB or low cast-point skills.
Reading these tutorials, we almost realize that most Outworld Destroyer 7.28 are just fine with early-game Meteor Hammer before they move on to surviving or maneuvering items: BKB or Blink Dagger. At the late game, high-level OD will usually have both. The order of items depends on the enemy formation and how dangerous you feel the enemy’s magic damage and disables.
Another very interesting item for Outworld Destroyer 7.28 is Witch Blade. With 30 basic intelligence and a 4.2 gain per level, OD is among the smartest heroes in the game and can maximize the item’s shadow and DoT effects. Don’t expect Witch Blade to do a lot of damage, but it will help you against fast-moving, agile objects.
Towards the late game, Shiva and Scythe were still great items for OD. Depending on the match, which item you will want to build first. If the enemy has high magic damage and mobility, it’s better to choose Scythe first. Otherwise, Shiva is a sensible attack and defense tool that reduces physical damage, creates a vision, and reduces the healing effect of the enemy.