Aghanim’s Shard was the main theme in patch 7.28 of Dota 2. Every hero gets an existed skill upgrade or has a new one. It’s like Aghanim’s Scepter, except for a third of the price and no bonus stats. We will list 5 Aghanim’s Shard’s best for core upgrades. This item is not too difficult to farm when you are a core: it usually takes about 2-3 minutes in the middle and late-game stage.
Bloodseeker – Aghanim’s Shard
Bloodrage attacks now deal pure damage equal to 1.5% of the target’s maximum health and heal you by that amount. Only affects Bloodseeker.
This shard might be better if it affects other heroes too, but overall it has the potential to bring the Bloodseeker core back. Over the past few months, Bloodseeker has been playing more offlaner by casting build. But Aghanim’s Shard’s inflicts lots of damage and lifesteal, making Aghanim’s Shard’s worth it if you go hand-to-hand. Shard upgrades are also really strong against tankers. Centaur 5000HP, Bloodrage will deal 75 pure damage per hit (excluding normal damage) as well as 75HP lifesteal.
Primal Split creates more Void. Has Astral Pulse, which affects opponents in 500 AoE. Adds 20/30/40% slow and Disarm for 2.5 seconds. Cooldown: 20.
Brewmaster’s gameplay is dependent on Primal Split, and anything that makes it stronger is in the hero’s favor. With Aghanim’s new Scepter upgrade, giving Brewmaster two charges of Primal Split, Aghanim’s Shard’s even made it even stronger. Rushing green and Shard in 7.28 is definitely not Brewmaster’s bad strategy.
Bristleback – Aghanim’s Shard
Add Hairball skill. Different from the hedgehog ball to the target location. Explodes at target, hitting enemies in a 700 radius with Goo and two Quills. Cast range: 1500. Cooldown: 20. Manacost: 100.
Hairball gives Bristleback a Warpath stack and slows multiple targets while damaging them (and increasing Quill Spray’s damage). This skill is absolutely worth the investment with the price of 1400 gold. AoE ability is quite large, making it easy to approach many enemy heroes in teamfights.
Clinkz – Aghanim’s Shard
Skeleton Walk creates two Burning Army Skeletons when out of invisible mode.
Like Clinkz’s old green cane and twice as much as what I have in the old level 10 talent. Skeletons are quite strong (especially when they use Searing Arrows at their current level and 30% damage from Clinkz, meaning they’ll get stronger later). This is a great tool for handling support heroes. Their effect is higher in the early game. Therefore, this item should be up by the time the game turns 20 when you already have an Orchid Malovolence or Desolator.
Increases your movement speed while Blade Fury adds +100 and randomly attacks a nearby enemy once per second.
The problem with Juggernaut is the lack of stuns, so the hero depends on Omnislash. But while ultimate is on its cooldown, Juggernaut needs something like Abyssal to jump on opponent heroes and hold them back. Bladefury is a good way to stay safe in the late game, but it doesn’t do much damage compared to Jugg fighting.
Upgrades Aghanim’s Shard allows the hero to use Bladefury to be more active, while also dealing massive damage late in the game. Omnislash and Bladefury (when equipped with Aghanim’s Shard) will be a great source of damage, especially, you will easily chase opponents thanks to +100 movement speed.