Elf build is a tactic that you should definitely have in your arsenal. They are one of the most versatile tribes in Dota Auto Chess, which makes them a strategy you can execute quite often with good results.
Elves Strategy Summary
The goal of this strategy is to get (6) the bounty from the Elf build in the mid-late game. Keep in mind that for almost all formations, most damage comes from automatic attacks, so the dodge Elves get makes them very annoying. The stacks of evasion multiply, so for (3) Elves, you have a 25% chance, with (6) – 43% and with (9) – 57%.
Remember that if the enemy doesn’t hit you for evasion, they won’t generate energy. This means you have a bit of an advantage in using your abilities first on your crowd control units at the end of the game.
Making Elf build work
As mentioned, Elf build is quite versatile so there are a variety of situations that make them a viable option. In general, a two-star Anti-Mage in the early game is a good sign that you should keep your eyes open and look for elves in the store.
Druids are the key too – Furion and Treant are elves and since they are also Druids they easily get 3 stars. Lone Druid is not an Elf, but he is a great addition to any lineup and can give you (2) the Beast’s reward for some extra damage effortlessly.
When there are six Elves:
It is possible to try to get six Elves right away, but normally you will get a few more units along with the Elves to make the squad work during the early mid-game. Hence, you will reach (6) Elves in the middle of the late game.
The bounty (6) Elves is strong in the middle of the game, but trying to force it can cause damage to you. Strong starter units will decide mid-game early rounds and force too many one-star units in your squad to receive (6) Elves bounty as soon as possible which can damage you do more than help you.
In fact, you’ll go to (6) Elves most often at l7 or 8.
Since Elves don’t have the strongest individual units, but at the same time the (6) Elves rewards are great, (6) Elves strap is some of the best to win the game. Play after a bad start. You can even join an open rampage and collect Elves on the bench until you are well enough to start winning.
Example Elf build
Elves + Druids + Hunters:
- Frontline: Anti-Mage, Treant Protector, Lone Druid, Medusa
- Backline: Enchantress, Furion, Luna, Mirana, Windranger
- Synergy: (6) Elves, (3) Hunters, (2) Monsters
Going fast for (6) Elves is easiest with the Druid Opening. The reason is that you can get high-level Treant and Natures Prophet very quickly. Combined with your original Anti-Mage, this gives you a sustained frontline of three Elves right from the start of the game.
Keeping Enchantress behind them is also a great early option. Her healing combined with avoiding your Elf build will make them very difficult to get killed in the early game.
You can always reserve Enchantress in the middle of the game to reach (6) Elves faster, or alternatively, if you get the Lone Druid fast enough, you can bring her back for a reward (2) Monsters animal. Her health regen will decrease at the end of the game, but the (2) Beast rewards are generally worth it.
The extra synergy you gain depends on what elves you are getting in your Elf build. In this example, let’s go looking for synergy (3) Hunters because you have Mirana and Windranger. The 3rd best hunter to have is Medusa because of the control she provides. In the super late game, this gives you the option to receive Tides as well as (2) Nagas rewards – which will make you a bit stronger than the Mage squad, especially when paired with the team High HP of your three-star units.
Finally, if you are facing an automatic attacking squad (eg Troll), you can eliminate the Enchantress and execute a (9) Elves strategy at the end of the game.