Game CMD 368

Dungeons & Dragons – The Best Divination Spells In 5e

Dungeons & Dragons

In Dungeons & Dragons, the School of Divination helps Spellcasters see into the light of celestial forces to use their presence to influence the real world. This type of magic becomes a Spellcaster closest to the equivalent of tapping into the Divine. As such, the Fortune Telling Charm uses supernatural forces to reveal and unravel information to its creators. 

Detect Magic (1st-Level, Ritual)

Dungeons & Dragons
  • Casting Time – Duration: 1; 10mins (Concentration)
  • Range: Self
  • Components: V, S
  • Classes: Bard, Paladin, Ranger, Cleric, Druid, Sorcerer, Wizard

Detecting the presence of magic was still a necessity for any adventurer in Dungeons & Dragons. With Detect Spells, adventurers have the means to feel magic within 30ft of them, as long as their magical aura is not blocked. When unobstructed, Detect Magic allows the user to see a faint halo around magical objects and creatures, as well as learn about their active School.

The Concentration requirement means that the Speller does not need to focus on anything else. However, for normal investigations, a party might want to activate this to sense traps, magical jewels, and other magical phenomena in the area.

Detect Thoughts (2nd-Level) – Dungeons & Dragons

  • Casting Time – Duration: 1; 1min (Concentration)
  • Range: Self
  • Components: V, S, M
  • Classes: Sorcerer, Wizard, Bard

While telepathy is a rare sight in most campaign worlds, Detect Thoughts is easily the best substitute. This spell can help the caster see through the mind of the target at that moment. As an action, the performer can probe a specific or much deeper thought into the target’s mind, then request a Smart Note.

Some people may think that Detect Thoughts is extremely situational. However, smart Spellcasters can do amazing things with Spells. For example, Detect Thoughts can become a revealing tool, as hearing words can “shape” the thoughts of the listener. In addition, Detect Thoughts can also help the user detect thinking creatures within 30 feet, making this spell an excellent detection device.

Guidance (Cantrip) – Dungeons & Dragons

Dungeons & Dragons
  • Casting Time – Duration: 1; 1min (Concentration)
  • Range: Touch
  • Components: V, S
  • Classes: Cleric, Druid

When the gods will do it, nothing can stop their blessings from working. With Guides, a Spellcaster can take their aim with Divine guidance. This toolbar grant targets an extra d4 roll to the Ability Test of their choice. To further increase the power of the Guide, the target can add this d4 before or after making the first spin.

Despite being a simple bonus, d4 can make all the difference when it comes to Czechs. If not in combat, Spellcasters should issue Instructions to allies, especially while in the process of making relevant Checks. The guide benefits the most skillful Bards, Fighters, and Rogues when fighting outside.

Scrying (5th-Level, Ritual)

Dungeons & Dragons
  • Casting Time – Duration: 10mins; 10mins
  • Range: Self
  • Components: V, S, M (1000gp worth of focus like a silver mirror, crystal ball)
  • Classes: Cleric, Druid, Bard, Warlock, Wizard

Scrying is one of the most powerful Spells in the Diviner’s arsenal in Dungeons & Dragons, due to its sheer effectiveness. As long as their targets are within the same survival range, a Spellcaster can attempt to Scry them. Target can succeed in a Wise Thrift against Scrying attempt, stopping the user from using Scry for a day.

However, the more clearly the performer knows the objective, the harsher the complements of that Wise Thrift. Being clearly familiar with the target and owning a bit of their body (such as their hair) can give the target a huge -15 Thrift Adjustment tool. Of course, as a Level 5 Magic, not all Mages can reach this level of magical power. However, Scrying is still a must-have for late-game campaigns.