Azir was the emperor of Shurima from a far distant age, a proud man standing on the top of immortality. His arrogance caused him to be betrayed and killed at the right moment, but now, many millennia later, he has been reborn as a powerful Ascension. As the buried town rose from the sand, Azir wanted to revive the previous flourishing Shurima. This article will show you how to build up the latest Azir build.
The skills increasing order of Azir from level 1 to 18: W, Q, E, Q, Q, R, Q, W, Q, W, Q, W, R, W, W, E, E, R, E, E. This skills increasing order quite fit Azir build.
Conquering Sands Q: is Azir’s strongest damage skill, so you need to raise this skill first, and this skill also slows the opponent. Arise! W: this skill helps Azir summon Sand Soldiers and use it to attack enemies within range of the soldiers. These attacks will deal magic damage to enemies in a straight line. Arise! It also increases the attack speed for Azir and the Sand Soldiers, this skill needs to be upgraded first and upgraded to the second maximum after the Conquering Sands Q.
Shifting Sands E: helps Azir dash to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he gets a shield. This skill helps Azir to dash to attack the target or retreat if, in danger, this skill maxes out eventually. Emperor’s Divide R: Azir summons a wall of soldiers to split the enemy formation. Azir can use this Combo to open fights as well as catch targets or push opponents to the tower effectively. This skill increases whenever possible.
Sand Soldiers can attack targets outside of Azir’s basic range.
Sand Soldiers disappear twice as quickly as they stand near enemy turrets.
Passive – Shurima’s Legacy
Azir can summon the Disc of the Sun from the wreckage of an enemy or ally tower.
Q – Conquering Sands
Azir ordered all the Sand Soldiers to charge in the chosen direction. Sand Soldiers deal magic damage to all targets they pass and apply a slow for 1 second.
Azir ordered all the Sand Soldiers to rush in the chosen direction. Sand Soldiers deal 60/80/100/120/140 (+) Magic Damage on all targets they pass and cause a 25% slowing effect for 1 second. The skill will be more powerful with the latest Azir build.
If hit by multiple Sand Soldiers will not take additional damage.
W – Arise!
Azir summons a Sand Soldier and uses it as a tool to attack enemies within range of the soldiers. These attacks will deal magic damage to enemies in a straight line. Arise! Also increases the attack speed for Azir and the Sand Soldiers
Passive: Increases 20/30/40/50/60% attack speed When Azir has 3 or more Sand Soldiers, he gains 20/30/40/50/60% Attack Speed for 5 seconds.
Active: Azir summons a Sand Soldier for ten seconds. When Azir attacks an enemy within a range of his troops, he will attack Azir’s house, dealing (+) magic damage to the target. Other enemies who are hit by the stab of soldiers take% damage.
Azir will store up to Sand Soldiers at a time. A new soldier will be ready every second.
If multiple Sand Soldiers attack the same target, the following soldiers deal only 25% damage compared to the first soldier. Sand Soldiers can attack targets outside of Azir’s basic range.
Sand Soldiers are disabled if too far away from Azir.
Sand Soldiers disappear twice as fast as they stand near enemy towers.
E – Shifting Sands
Azir shields himself and dashes towards a Sand Soldier, dealing damage to enemies. If the champion hits, he immediately stops surfing and receives a hoard of Sand Soldiers.
Azir shields himself for 1.5 seconds, blocking up to 80/120/160/200/240 (+) damage and dashing to one of the Sand Soldiers, dealing 60/90/120/150/180 (+ ) Magic damage to enemies hit.
If Azir hit an enemy champion, he stopped surfing and immediately prepared a new Sand Soldier.
R – Emperor’s Divide
Azir summons a wall of soldiers who charge forward, repelling, and damaging enemies.
Azir summons a wall of armor forward, knocking back enemies and dealing 150/250/450 (+) magic damage. Armor exists like a wall for 3 seconds.
Azir and his allies can freely move through the Emperor’s Divide.
The Emperor’s Divide does not interact with Azir’s attacks or skills.
Rune table for Azir build:
Main branch: Precision => Lethal Tempo => Triumph => Legend: Alacrity => Coup de Grace
Secondary branch: Sorcery => Manaflow band => Transcendence
Additional runes: Attack speed, Adaptive, Magic Resist
Summoner spells – Azir Build
Flash: is the most necessary summoner spell for Azir build to help Azir become more mobile in the lane and in Combat and when ganked or CC controlled. At the same time, it also helps Azir can chase the end of the targets easily and especially the extremely important Flash auxiliary to Azir to perform unexpected combos such as – Emperor’s Divide to help the team turn the table, causing the opponent to not return.
Cleanse: will help Azir be confident to stay in lane long and will be able to farm more freely, you should choose to use it when facing champions or teams you have CC skills to control hard.
Barrier: will help Azir avoid large amounts of damage in a short time. Should choose this summoner spell when facing champions with strong and fast damage, not only that also helps the Emperor Of The Sands to have higher survivability in Solo Q.
With Azir mid build: Nashor’s tooth + Morellonomicon + Zhonya’s Hourglass
Luden’s Echo, Rabadon’s Deathcap, Rylai’s Crystal Scepter, Void Staff, Banshee’s Veil, Liandry’s Torment
How to build Azir mid build
This is the full set of AP equipment for Azir to Mid mid and strongest including Nashor’s Tooth + Morellonomicon + Zhonya’s Hourglass + Void Staff + Rabadon’s Deathcap.
With Luden’s Echo. => Increases the ability to effectively clean the minions on the lane for Azir.
Build up Azir build with Rylai’s Crystal Scepter => increase target slowdown: especially mobile champions, have good approach => it makes Azir’s slanting become more quality.
Where Azir has to go with long-handed champions, strong poke structures, or Azir encounter difficult situation of opponents – many control effects: Banshee’s Veil will be a suitable choice for the Emperor Of The Sands.
Advantages – Azir Build
Good poke ability, able to travel pretty well compared to other champions
Skills have a long-range
The amount of damage that can be done in the late game is a large area
Extremely good pushing ability, pushing the turret extremely fast compared to other wizards
The ultimate is extremely useful, can create mutations in team fights, as well as catch single targets
The latest Azir build suits him well.
Weaknesses – Azir Build
Resisting ability is slightly weak
The ultimate and Combo need a lot of practice to be able to use it best
It is difficult to master this champion and requires quite skilled players
Above is how to build up the latest Azir build.