Hood: Outlaws & Legends is a completely unique multiplayer experience that pits two teams against each other as they attempt to loot treasure under the watchful eye of the Authoritarian State. Combining stealth tactics, ranged combat, and melee chaos, each heist is rife with knights and sentinels, increasing that sense of danger.
Which class you should choose
One of the earliest choices you’ll make in Hood: Outlaws & Legends is choosing a good class to start with. At launch, there were a total of four-player classes, each based on one of the legendary characters of the legendary British hero, Robin Hood.
Along with Hood, there were Marianne, John, and Tooke. Those familiar with online multiplayer games will notice that each of these characters transitions to a familiar archetype. This quick start guide will help you understand what each class does and their role on a team.
Team composition matters
One thing you will notice immediately is that Hood allows any combination of four characters in a match. While having one of each hero on your team will allow for more varied team tactics, you can go wild with 4 Johns, or maybe have 2 Tookes and 2 Robins. There’s no wrong team composition in the game though each class offers something strategically different.
Moving around and interacting with objects will be the same no matter what class you’re in. However, each hero has their own weapons, powers, and perks to help them play a role in your team.
How each class works – Hood: Outlaws & Legends
Robin excels at long range, pinning opponents from afar with his bow and arrow while throwing bombs at lightning speed. His ultimate power fires an explosive arrow that deals massive damage over a large area. He can also shoot certain ledges around each map to create vines.
Marianne becomes the killer model here, using her speed and stealth to stab opponents in the back and stab them with her crossbow. She can throw smoke bombs to reduce the player’s line of sight, her ultimate hiding her from view to further facilitate quiet explosions. She and Robin are the only two classes that have ranged weapons even though they have fewer hit points.
If melee combat is your favorite then John is the best choice. With a sled in hand, he can launch himself at opponents, swinging his hammer to damage and disrupt surrounding enemies. He carries a grenade and gains enhanced attack/defense from his ultimate. His strength also allows him to raise portals and domes for teammates to get through.
Finally, we have Tooke whose main purpose is a bit unclear at first. His bird-like blade makes him a solid melee backup (with a good mid-range heavy hit) but has a great support utility, ultimate healing for surrounding allies while also revealing the location of hidden enemies. His poison bomb is also excellent at denying territory, draining the stamina of those who step into its clouds. However, using one of Tooke’s late-game perks, this cloud can be modified to heal allies.
Suit your playstyle – Hood: Outlaws & Legends
Now that we’ve given an overview of each player class in the game, let’s ask which class is the best. At launch, the meta is balanced in a way that doesn’t cause one to be more overwhelmed than the rest, although some heroes will take a little longer to master than others. Throw four of them into battle royale and you’ll probably get a different winner every time.
Determining the best type of Hood ultimately depends on your own playstyle. While there is certainly some overlap between them if you fully embrace the role of your chosen hero they all come out equally deadly.
Make sure you’re combining every element from their individual kits, throwing grenades, draining your ammo (if you have a ranged weapon), and opening new navigational paths using their magical abilities. As you play Hood: Outlaws & Legends, leveling up and earning more gold, each hero’s role becomes clearer as you unlock more customizable perks.