Allain has just debuted in the Arena of Valor but has received a lot of love from players with his skill set and his pretty cool appearance. He is suitable for 2 positions: jungling and solo top laning. If you master his skill set, he will be the card to help you climb easily.
Skills increasing of Allain
Passive: Howling Sword
Basic attacks of Allain are 4 moves that deal 7 total damage and are not affected by attack speed. When attacking an enemy, stacks into a double-sword mark: The first 6 hits include 40% of physical attack damage and magic damage. The ultimate attack deals 60% of true attack damage. Additionally, a 1% attack speed converts to 2 physical attacks. Launching a basic attack, hitting an enemy champion will stack to increase immunity by 2%, armor penetration by 5% for 1 second. Achieving 8 times will help you recover 8% of your missing health, 16 times will heal twice, and remove the stack in a moment.
Skill 1: Meteor Kill
He launched consists of 4 moves dealing 9 total damage. The first will knock the enemy hero nearby. 7 first slashes will deal a mix of 40% physical attack damage and magic damage. The last 2 hits will deal 60% and 80% true attack damage.
This skill can critically strike and activate basic attack effects. Activated according to the number of double-sword marks. The first attack stacks up to 3 times will give himself immunity to control.
The last air sword can change direction.
Skill 2: Moonflash
He swings his dash in the target direction and deals 200/240/280/320/360/400 + (0.5 Attack Attack) physical damage to enemies on the dash. The first enemy unit will be rooted for 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds.
Can stock up to 2 times, accumulating 1 time every 10 seconds, affected by items cooldown.
Skill 3: Death at Sunset
Allain immediately disappeared and blocked 1 enemy hero. After 1.5 seconds, he dashes to an enemy’s position and deals 300/450/600 (+ 12/15/18% + 1% per 50 target’s current Attack Health) true damage (for each additional champion hit damage increased by 25%, max increased by 50%).
The attack effect will be based on whether the locked person is an enemy hero or an allied hero.
Lock enemy heroes: Causes the enemy to be slowed by 50% and the damage converted to a shield for himself for 3 seconds.
Teammate lock: Self gets a 50% boost. The damage dealt to an enemy is 50% changed to a shield for allies for 3 seconds.
Skills increasing order from level 1 to 15: 1, 2, 1, 3, 1, 2, 1, 3, 1, 2, 1, 3, 2, 2, 2.
Talent and Arcana
- Talent: Execute or Punish
- Arcana: Rampage (7) + Blitz (3) + Guerrilla (7) + Reave (3) + Skewer (10)
How to build items for Allain
- For jungle: Scorching Wind + Gilded Greaves + Claves Sancti + The Aegis + Fenrir’s Tooth + Blade of Eternity
- For Top: War Boots + Claves Sancti + The Aegis + Medallion of Troy + Hercules’s Madness + Mail of Pain
Runes for Allain
- Lokheim: Shadow Blade – Deadly Claw – Desperate duel
- League of Humans: Mark of Frost
- League of Humans: Gunslinger
How to play Allain
At the beginning of the game, players start with Sage Golem to speed up the attack and assist Allain in skill.
Clear the jungle from the side of Sage Golem, then the Might Golem and consider ganking. When you get all the jungle monsters if you are near any lane then go over there gank.
Mid and late game
In the mid-game, Allain is very strong in the jungle. One combo can kill an ADC or mage. Please regularly look for these two types of heroes.
Towards the end of the game, ADCs and enemy mages often follow the team’s formation, so sneaking and surprise attacking will help.
If you see the opponent goes alone on the map, then take advantage of the creeps push. Then hide in the bushes on the opponent’s lane to surprise him.