August 3, 2021


Game CMD 368

How To Build Arthur In Season 15: Arcana, Rune, How To Play



Arthur is a very strong fighter hero on the way of the Dark Slayer lane in Arena of Valor. He possesses a comprehensive set of manual skills. Skill 1 will increase his movement speed for a certain time with a slow effect. Skill 2 is the main damage-causing skill as well as helping him clear the creeps fastest. Finally, his ultimate will deal a huge amount of damage to a target and knock the target away.

Skills increasing order of Arthur


Passive: Paragon

Arthur is blessed so extremely strong, he can receive 88 (+ 8 / level) additional basic physical armor points (increase according to champion level).

Skill 1: Righteous

He gains 30% movement speed, causing his next attack to strike the enemy, dealing 180/205/230/255/280/305 (+1.0 Attack Damage) physical damage, and slowing movement speed by 90% for 1 second. The target will be marked with the judge’s mark, and his basic moves and attacks on the affected person will deal additional magic damage according to 1% of the target’s maximum health, while speeding up nearby allies, maintaining in 5 seconds.

Skill 2: Holy Guard

He uses the will to control the power of the Holy Sword, revolving around himself and attacking the surrounding enemies, each creating 100/125/150/175/200/225 (+0.4 Physical Attack) (+0.4 attack magic damage, lasts for 5 seconds (attacks 6 times).

Skill 3: Deep impact

Arthur raises his sword of righteousness, jumping to the target, dealing 750/1000/1250 (+1.3 Attack Attack) physical damage, and launching the effect of knocking enemies in the area for 0.5 seconds. The righteous sword’s remaining power will deal 100/125/150 (+0.35 Attack Attack) physical damage per second, lasting 5 seconds.

Skills increasing order from level 1 to 15: 1, 2, 1, 3, 1, 2, 1, 3, 1, 2, 1, 3, 2, 2, 2.

Talent and Arcana



Execute: Converts 16% of self’s missing health into true damage to nearby enemy champions.


Indomitable (10) + Assassinate (10) + Valiance (10)

How to build items for Arthur

Mantle of Ra + Gilded Greaves + Gaia’s Standard + Frost Cape + Medallion of Troy + Blade of Eternity

Runes for Arthur

  • Lokheim: Devourer – Deadly Claw – Devil’s Awakening
  • Veda: Sacred Bead

Veda: Holy Verdict

How to play Arthur

Early game

At the beginning of the game, you should increase Skill 2 of Arthur. This is the skill to help him clear the creeps quickly. If you do not have to support your teammates in the jungle, please turn on your Skill 2 to clear the creeps faster.

After clearing the first wave of creeps, you move into your own jungle to check their team’s charms. Alternatively, you can move to the mid lane to stalk and assist your teammates to finish off the opponent when the opponent has a gap. In addition, you can also attack the light bird beside your lane to gain more visibility for your team as well as give themselves some gold with a little experience.

Mid and late game

From the mid to the late game, especially after he owns 3 or more items, it’s the time he can thrive in total fights.

Please be active in pushing the lane to get the first tower, bringing in some gold for your team. Since then opened more new spaces for him. After comfortable in moving, you should actively take advantage of his Skill 1 to change faster, put more pressure on the remaining lanes. However, you should still move to your own lane to protect the works you are in charge of.

Gradually at the end of the game, you should call on your teammates to move together to avoid being stalked by enemies. Arthur is quite mobile, especially when equipped, he has a certain amount of cooldown, from which you can use skill 1 continuously. Taking advantage of this, you can deploy the squad to push one lane, the other 4 teammates go together and attack another.

In the fighting phase, as a resilient hero, Arthur can fully rush into the middle of the fight, both putting pressure on the opponent and taking damage to his teammates. In addition, he can rush into the enemy’s weak heroes such as ADC, Mage, and take kill them. If the enemy side has heroes rushing into the assassins, Mages of your team, you should save the last move to protect your teammates.