Arum is a beautiful but sturdy supporter in the Arena of Valor. She possesses a passive that helps her restore health when the summoned beast hits. Especially in the early stages of the game, when the amount of damage the enemy hero put in is not enough to kill her. Instead, with her constant healing, she can steal the opponent’s jungle or vs 2-3 opponents easily.
Skills increasing order for Arum
Passive: Ravenous Beasts
Arum summons a summoned beast to roam around herself, dealing 60 (+ 0.5 magic power) (3% of target’s maximum health) magic damage to nearby enemies, and helping her heal 60 (+ 0.4 magic spells) ( 3% of self max health) health. If the target hit is not an enemy hero, she will only recover 1% of her maximum health.
Skill 1: Lion Tamer
She unleashes a burst of energy in the surroundings dealing 250/300/350/400/450/500 (+ 0.4 magic damage) magic damage to nearby enemies, and summons a summoned beast to roam around herself. Hitting an enemy lowers cooldown by 50%. The number of summoned beasts determines the effectiveness of the Uncaged; There is at most 3 summoned beasts.
Skill 2: Uncaged
She commands her summoned beast to attack a target area dealing 500/600/700/800/900/1000 (+ 0.6 magic damage) magic damage and simultaneously accelerates herself. After attacking the summoned beast will disappear from her. The number of summoned beasts determines the number of times and attack effect: first summoned beast slows 50% movement speed for 1 second, second summon slow 90% movement speed for 1 second, third summon stuns for 1 second.
Skill 3: Snare
She dashes to bind the target for 2.5 seconds, and at the same time summons 3 summoned beasts to roam around herself. During this time both Arum and the victim were completely motionless under the impact of the unbreakable bond, especially any damage that anyone either suffered would be transferred to the other.
Skills increasing order from level 1 to 15: 1, 2, 1, 3, 1, 2, 1, 3, 1, 2, 1, 3, 2, 2, 2.
Talent and Arcana
Heal: Restores 15% health for self and nearby allies, and increases movement speed for the party by 15% for 2 seconds.
Indomitable (10) + Benevolence (10) + Valiance (10)
How to build items for Arum
Essence of the Wind + Gilded Greaves + Gaia’s Standard + Shield of the Lost + Medallionof Troy + Mail of Pain
Runes for Arum
- Afata: River Treader – Regrowth – Explosive Shield
- Lokheim: Devourer
- Lokheim: Bone Cutter
How to play Arum
As we mentioned above, Arum is a pretty strong and annoying early-game hero with endless healing that she possesses.
In the early game, move quickly to the bushes in the middle of the river on the Sage Golem of the enemy team and stalk. You watch the time when the enemy hero attacks the Sage Golem and proceed to move inside to disturb. When disturbing the enemy hero from getting the jungle, try to stay close to the enemy hero or jungle monster to be able to heal from your passive.
Or instead of moving towards the Sage Golem, move towards the array of the jungle that the enemy jungler doesn’t get, thereby stealing this important buff. If you feel unsafe, you can call for help from your teammates.
After harassing or robbing the jungle, you need to move quickly towards your ADC to help him push the lane as well as exchange skills with the opponent.
Mid and late game
In the mid-game, you should still keep the gameplay around your team’s ADC. Please support the ADC to get the first tower of Dragon lane as quickly as possible to open up gaps in movement.
In addition, when playing in a support position, practice the habit of looking at the small map covering the map to be able to ping teammates when needed.
With the ultimate that Arum possesses in her, you can completely open a fight with a single shot using the ultimate to catch a single target. Or in teamfights, if the enemy hero has strong assassins or invisible heroes, you need to save your ultimate to capture them when the enemy rushes in or reveals.