Azzen’Ka is one of the early heroes of Arena of Valor. He is a mage hero who possesses a set of skills with many powerful control effects such as throwing and petrifying. Although he is so strong, this hero is gradually being forgotten by players, rarely appearing in ranking matches.
Skills increasing order of Azzen’Ka
Passive: Sand Trap
Targets that have been damaged by the skill will be cursed up to 3 times. Target subject to 3 curses will be petrified, dealing 150 (+0.75 magic damage) magic damage.
Skill 1: Sand Punch
Azzen’Ka summons giant sandy hands to attack enemies, dealing 350/390/430/470/510/550 (+0.9 magic damage) magic damage and knocking them out for 1 second.
Skill 2: Dust Devil
He throws Dark Dust at the enemy, dealing 235/285/335/385/435/485 (+0.65 Magic Damage) magic damage. Enemies hit by dust a second time will only take 80% damage.
Skill 3: Sand Wraith
Azzen’Ka blasts enemies, dealing 200/260/320 (+0.70 magic damage) magic damage to all hit enemies. The sandstorm then begins to strengthen, dealing 140/175/210 (+0.35 magic damage) magic damage to enemies in range and reducing their movement speed by 60%. The storm lasts for 6 seconds
Skills increasing order from level 1 to 15: 2, 1, 2, 3, 2, 1, 2, 3, 2, 1, 2, 3, 1, 1, 1.
Talent and Arcana
- Flicker: Immediately teleports to the direction indicated by a short span.
- Sprint: 30% faster movement speed for 10 seconds.
Violate (10) + Guerrilla (5) + Sap (5) + Flurry (10)
How to build items for Azzen’Ka
- Lokheim: Raging Inferno + Deadly Claw + Devil’s Awakening
- Veda: Mana Refill
- Veda: Holy Verdict
How to play Azzen’Ka
At the beginning of the game, you raise Skill 2 for Azzen’Ka and move out to his lane to catch the rushing wave.
After clearing the first wave of creeps, you should move to 2 wings to support your teammates or counter gank this phase. When moving, be careful to observe the brush with no vision, it will be dangerous if you are captured by the enemy team. The risk of going up on the board will be very high because he doesn’t have the skills to run away.
Mid and late game
In the mid-game onwards, he will have more playgrounds, because now his mana is more abundant than before. Accompanying that is his cooldown is also reduced significantly.
You should still maintain the play of clearing creeps and pushing tower, then actively move to the two sides lanes to support your teammates.
Gradually at the late game, you and teammates should pay attention to the moment the Dragon appears on the map to gather together and get the Dragon buff for your team. Dragons will give your team more experience and some gold. After getting the Dragon, if you have an advantage, you and your teammates can move to force the enemy tower while clearing the enemy’s jungle. Or if you feel there is not enough health to press the tower, you should retreat home to heal.
As a hero with little health and poor mobility, Azzen’Ka brothers are easy to fall into the sights of the enemy team assassin heroes. In the fighting phase, you should choose a safe standing position, not move up too high.