Dirak is the 94th hero of the Arena of Valor. Being a mid lane mage with the passive allows him to withstand damage with his own mana. In addition, he has a slow effect from Skill 1, the stun comes from Skill 2, and the shielding comes from Skill 3.
Skills increasing order of Dirak
Passive: Magic Body
When the health is about to run out, Dirak will use mana to fend off damage, and for every 1 mana, you will save 1 damage.
Skill 1: Astrolobe
He for 0.8 seconds summons Golden Seal to strike forward, repelling enemy champions briefly and every 0.2 seconds deals 100/125/150/175/200/225 (+ 20% magic power) (deals to enemy champions ) / 100/125/150/175/200/225 (+ 10% magic damage) (deals creeps, monsters) magic damage. However, the damage on the outer ring is only 60% of the damage in the inner circle.
Passive: Every time you damage an enemy hero, he will recover 1% of your maximum mana and if the Astrolobe hits the marked enemy champion, he will immediately release 1 more Astrolobe.
Skill 2: Fallen Star
He set up a battlefield in the designated area. After 1.5 seconds or after choosing a direction, the condensing fire will hit and repel the enemy repeatedly. Repelling the enemy into terrain will explode and make the enemy stunned and the enemy will be marked.
If a battlefield is set up when the enemy is bounded by terrain, it will cause the natural fire to immediately strike down and stun the enemy for 0.5 seconds while marking the victim.
Skill 3: Genesis Barrir
Dirak unleashes the power of receiving the [Bunker Shield] and forms a shield that blocks all the enemy hero’s attacks, bullets, and ranged attacks. Every second consumes 5 energy.
If the shield blocks the enemy’s skill before, it will immediately activate [Light Cannon], otherwise, he will receive [Light Cannon] 2 seconds later and each block will restore 2% health and energy maximum amount.
[Bunker Shield]: Gives him a 25/50/75% attack speed and enhances his basic attack every 0.2 seconds dealing (+ 50% magic damage) (+ 25% magic damage) magic damage.
[Light Cannon]: Deals 800/1000/1200 (+ 100% magic damage) magic damage and adds 15% of the target’s missing health in a straight line within range.
Skill increasing order from level 1 to 15: 1, 2, 1, 3, 1, 2, 1, 3, 1, 2, 1, 3, 2, 2, 2.
Talent and Arcana for Dirak
- First option: Violate (10) + Guerrilla (5) + Sap (5) + Flurry (10)
- Second option: Violate (10) + Guerrilla (10) + Hex (10)
- Third option: Violate (10) + Guerrilla (10) + Flurry (10)
How to build items for Dirak
- First option: Phoenix Tear + Gilded Greaves + Zweihander + Tome of the Reaper + Hecate’s Diadem + Berith’s Agony
- Second option: Orb of the Magi + Berith’s Agony + Hecate’s Diadem + Zweihander + Rhea’s Blessing
- Third option: Phoenix Tear + Gilded Greaves + Tome of the Reaper +Arctic Orb + Hecate’s Diadem + Staff of Nuul
Runes for Dirak
- Veda: Mana Refill + Holy Verdict + Holy Thunder
- League of Humans: Reaper’s Blessing
- Lokheim: Raging Inferno
Some notes when playing Dirak
At the beginning of the match, increase Skill 1 to help clear the creeps faster.
Choose the opportunity to use Skill 2 to poke the opponent. You can adjust the direction of the falling condenser fluxes by swiping in the indicated direction. Even though he ran out of health, he still had a chance to spin thanks to his passive and mana.
He is a non-mobile hero, so choose a good position in teamfights, stand behind the tanker, and use your skills to shuffle the enemy team.
Combo of Dirak: Skill 1 > Skill 2 > Ultimate