Enzo is an extremely strong and annoying jungle assassin in the Arena of Valor. He possesses a set of skills capable of knocking the opponent backward, approach the target, in addition to helping him to cross the terrain very well.
He is a difficult hero to play, but once you have mastered it, you will definitely fall for this hero.
Skill increasing order of Enzo
Enzo enters the Crusade state and is blessed with divine powers on his weapon, dealing 100% of physical damage to nearby enemies. Ranging deals 35% more damage, hitting enemy heroes to speed up your running (effectiveness depends on Decapitate)
Skill 1: Decapitate
He dashes fast and gains 25/30/35/40/45/50 attack damage. Hit an enemy at a distance will slow them by 10/14/18/22/26/30% and increase your movement speed by 10/14/18/22/26/30%. If Judgement is activated, Decapitate causes the target subject to behold to be dragged a small segment in the direction his moves
Skill 2: Judgement
He charges up and launches in a target direction, dealing 300/340/380/420/460/500 (+1.40 Attack Attack) physical damage and binding the first enemy when he returns and applies the effect. Judgment; The longer the charge, the farther the device can reach, the maximum concentration of 4 seconds.
When the charge gains a 30% increase in movement speed, destroying the charge causes the Judgement to reduce its cooldown by 50%; when Judgement is activated, he can continue using this skill to pull enemies back while removing the Judgement effect.
Under Judgement, he gains 10/12/14/16/18/20% damage and reduces 10/12/14/16/18/20% damage taken from attacking enemy heroes; If the enemy dies, Judgement reduces cooldown time by 80%.
Skill 3: Amputate
Enzo glides rapidly following a radiance that appears behind an enemy hit by a Judgement, dealing 350/525/700 (+2.0 justice) physical damage to targets on the dash; during surfing, he is 50% immune; Amputate can only be used when the target is hit by a Judgement.
Passive: when killing or defeating enemy heroes all activate the guillotine state with 70% movement speed, 70% attack speed lasting 5 seconds (attack speed decreases over time)
Skills increasing order from level 1 to 15: 2, 1, 2 3, 2, 1 ,2, 3, 2, 1 ,2, 3, 1, 1, 1.
Talent and Arcana
- Talent: Punish
- Arcana: Blitz (10) + Guerrilla (10) + Skewer 10)
How to build items for Enzo
- Damage and Critical: Soulreaver + Gilded Greaves + Omni Arms + Claves Sancti + Fenrir’s Tooth + Blade of Eternity
- Full Damage and armor pierce: Soulreaver + Gilded Greaves + Omni Arms + Rankbreaker + Fenrir’s Tooth + Blade of Eternity
- Armor pierce and Armor: Soulreaver + Gilded Greaves + Omni Arms + Hercules’s Madness + Muramasa + Blade of Eternity
Runes for Enzo
- Lokheim: Shadow Blade – Bone Cutter – Curse of Death
- League of Humans: Reaper’s Blessing – Gunslinger
How to play Enzo
In the early game, the gameplay of Enzo is quite similar to other junglers. When entering the game, please observe the small map to locate the Dragon lane. From there, you choose the Golem position to start the match farthest from the Dragon lane.
You should focus on clearing your jungle monsters to reach level 4 at the earliest. Then you move to gank for the first time in Dragon lane. When it comes to ganking, it is not necessary to kill the enemy, having a kill point is successful. Sometimes it only takes you to force the opponent to retreat, causing the opponent to lose an amount of experience and resources is already successful.
After ganking in the Dragon lane, move on to the Dragon cave area and call on your teammates to help get the first Dragon of the match. Dragons will give your team more experience with a certain amount of gold.
Mid and late game
In the mid-game, Enzo is extremely powerful, easily roaming his gank and catching weak targets.
Besides reversing the way to gank, you still have to pay attention to clearing your own jungle monsters so as not to lose experience compared to your teammates on the other side of the line.
Gradually in the late game, you and your teammates should focus on moving together to attack important targets. You can then choose between continuing to pressurize and retreating back.
In the fighting phase, although he is a strong assassin, you still have to be careful in choosing the position in the fight or when to jump into the fight. If you rush in at the wrong time and position, chances that you will be destroyed by the opponent before you can do anything.