Ishar is the 93rd hero in Arena of Valor. In addition, she was also the first hero to bring an animal and command to attack the opponent without having to directly act.
She is very suitable to play in the mid lane, sometimes you can still use her as a support hero.
Skill increasing order of Ishar
Ishar automatically summoned the Assistant to the battlefield. Furball has attack power, health, armor, and magic armor based on her master’s magic damage and automatically following her. If Furball is more than 12m away from her, he will automatically run to his master’s side. Exiting the fight causes Furball to recover 6% of her health per second. If Furball dies, he will be summoned again after 15 seconds. Killing her will cause Furball to become frantic with 100% attack speed and movement speed and chase after enemy champions for 5 seconds.
- Furball Attack: 200 Attack Damage (per hero level + 12) (+0.32 magic damage)
- Furball Health: 3300 (each level + 275) (+0.65 magic damage)
- Furball Armor: 125 (each level + 50) (+0.24 magic damage)
- Furball magic resistance: 90 (each level + 40) (+0.16 magic damage)
Skill 1: Somnial Fungus
She shoots a magic stone that deals 250/290/330/370/410/450 (+0.50 magic damage) magic damage to the enemy on the line of fire. If you hit 2 enemy heroes, this skill will be enhanced. The first stone that hits the target will erect shiitake mushrooms behind the target (the shiitake mushroom acts as a cliff and knocks the enemy hero) and explodes after 2.5 seconds, causing 300/360/420/480/540/600 (+0.60 magic damage) magic damage
Furball: rushes to attack the first target hit by a magic stone; If the hit is a single enemy hero, Furball will jump and hit the enemy hero, causing the enemy to take 125/145/165/185/205/225 (+0.25 magic damage) magic damage and slow momentarily
Skill 2: Somnial Shield
She gains a shield that blocks 50/100/150/200/250/300 (+0.7 spells) damage for 2 seconds and a movement speed of 50%.
Furball: Immediately returns to the master’s side and knocks enemies around her for 1 second and slows 30% for 0.5 seconds.
Skill 3: Dreamy Circle
Ishar summons a magical shadow that causes after 0.5 seconds to form a barrier that captures the enemy for 2.5 seconds.
Furball: Immediately jumps to the target in the Circle, when landing on the ground deals 500/700/900 (+0.50 magic damage) magic damage and for 6 seconds takes a 30% (+ 5% free effect on each enemy hero in damage and increases attack speed by 100%, and deals 60/75/90 magic damage to enemies per second within the range
Skills increasing order from level 1 to 15: 1, 2, 1, 3, 1, 2, 1, 3, 1, 2, 1, 3, 2, 2, 2.
Talent and Arcana
- First option: Violate (10) + Guerrilla (10) + Flurry (10)
- Second option: Violate (10) + Benevolence (10) + Flurry (10)
How to build items for Ishar
- First option: Orb of the Magi + Gilded Greaves + Boomstick + Frosty’s Revenge + Berith’s Agony
- Second option: Orb of the Magi + Sonic Boots + Frosty’s Revenge + Berith’s Agony + Tome of the Reaper + Holy of Holies
Runes for Ishar
- League of Humans: Reaper’s Blessing – Gunslinger – Endless Cycle
- Lokheim: Raging Inferno
- Veda: Sacred Bead
How to play Ishar
At the beginning of the game, you should raise Skill 1 for Ishar and move to the lane to catch the rushing wave.
You use this Skill 1 to clear creeps or poke the enemy. When the enemy is hit by the Magic Stone, Furball will dash to attack the enemy. This is how the player controls Furball.
Mid and late game
In the mid-game afterward, Ishar becomes much stronger thanks to the number of magic items she carries.
During this time, you should continue to maintain clearing creeps, pushing towers combined with moving around after clearing creeps.
Gradually in the late game, it is time for you and your teammates to focus on deploying the formation pressed against big targets.
In the teamfights, you should choose a reasonable standing position and control Furball to rush in to deal damage in combat. Sometimes brothers can also be the one to initiate the fight with an ultimate that controls the opponent. Or use this skill to control the target when he’s trying to escape.