April 23, 2021

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How To Build Joker In Season 15: Arcana, Rune, How To Play

Joker

Joker

Joker is one of the generals from the DC comic world coming to Arena of Valor. He is an ADC but has the ability to manipulate and stack damage to kill single targets very effectively. Just a minute of neglect, he will finish off the enemy immediately. His power is more clearly shown through the proportion of brothers choosing him to compete in the game, even professionally.

Skill increasing order of Joker

 Joker

Passive: Punch Line

After leaving the fight, the Joker reloads enhanced ammunition that gives his next basic attack an outstanding attack range, dealing 200 (+20 per level) (+2.0 AD) physical damage. The victim who is hit by this special shot will have a 90% reduction in movement speed and deceleration for 1.5 seconds.

Skill 1: The Killing Joke

He fires up his grenade launcher, dealing 365/475/585/695/805/915 (+1.8 Attack Attack) physical damage to all hit enemies. Victims hit later will take 10% to 60% reduced damage.

Skill 2: Pick a Card, Any Card

He removes all slows on himself and increases his movement speed by 30/36/42/48/54/60% with immunity to physical damage for 2 seconds.

Skill 3: Canned Laughter

He dashes his target in a flash, then before he bounces back to his original position, he quickly installs him a laughing gas bomb, which will explode briefly then cause 440/560/680 (+ 2.4 AD) physical damage, and slows 90% of movement speed slow for 1.5 seconds. During this sequence of movements, Joker cannot be controlled.

After casting the ability, he gains a 50/75/100% attack speed for 4 seconds.

Skill increasing order from level 1 to 15: 1, 2, 1, 3, 1, 2, 1, 3, 1, 2, 1, 3, 2, 2, 2.

Talent and Arcana

 Joker

Talent:

Flicker: Immediately teleports in the direction indicated by a short span.

Arcana:

Onslaught (10) + Assassinate (10) + Skewer (10)

How to build items for Joker

  • First option: Hermes’s Select + Rankbreaker + Omni Arms + Fenrir’s Tooth + Muramasa + Blade of Eternity
  • Second option: Hermes’s Select + Rankbreaker + Omni Arms + Fenrir’s Tooth + Muramasa + Death Sickle

Runes for Joker

  • League of Humans: Reaper’s Blessing – Gunslinger – Endless Cycle
  • Veda: Axe of Sacrifice
  • Veda: Holy Verdict

How to play Joker

Early game

In the early game, you should give the Joker Skill 1 and move onto the Dragon lane. This is a skill that helps him clean up the creeps quickly as well as poke the enemy from a distance.

After clearing your waves, you should kill the light bird to get to level 4 at the earliest.

When he is activated the passive, your next basic attack should shoot at the enemy hero to poke the opponent. If you are far away from the enemy hero, you can also approach by activating Skill 2. You can recognize the strengthening attack when the gun lights up.

At about 1 min 30 you should be more careful in moving or pushing the lane up, most likely the enemy jungler is stalking you.

Mid and Late game

In the mid-game onwards is when the Joker is extremely dangerous in his Skill 1 or his combo.

You should focus on pushing lane until you get the first tower the dragon lane. After that, you and your support should roam to the mid lane to attack the mid-tower.

In the fighting phase, just pay attention to your position to avoid being unfortunately caught by the assassin on the other side and shoot Skill 1 inside, combined with basic attacks to increase the amount of damage dealt.