Ormarr possesses ample health combined with stun skills that cause a lot of discomfort to opponents. His penchant for assistants is loved by many players when he can protect ADCs in pushing lanes.
Skills increasing order of Ormarr
Passive: Gut Punch
All Ormarr damage has a target stun ratio and deals 10 – 16% of the target’s current health as physical damage (4-second cooldown).
Skill 1: Unstoppable
He dashes forward, his next basic attack for 3 seconds turns into a powerful attack, hitting the target and dealing 150/200/250/300/350/400 (+1.15 physical attack) physical damage.
Skill 2: Swagger
He hits the ground with a hammer dealing 215/260/305/350/395/440 (+1.05 Attack Attack) physical damage and 50% reduced movement speed for 1 second, each hit on the target will add to the self 1 War of Italy, up to 3 times using the ability activates passive.
Skill 3: Walking Tall
The weapon of Ormarr spins extremely fast, dealing 100/120/140 (+0.50 Attack Attack) physical damage with a stunning ratio per hit.
Skills increasing order from level 1 to 15: 1, 2, 2, 3, 2, 1, 2 ,3, 2, 1, 2, 3, 1, 1, 1.
Talent and Arcana
- Talent: Execute or Heal
- Arcana: Indomitable (10) + Assassinate (10) + Valiance (10)
How to build items for Ormarr
- Top: Mantle of Ra + Gilded Greaves + Hyoga’s Edge + Spear of Longinus + Medallion of Troy + Omni Arms
- SP: Mother Earth: Genesis + Gilded Greaves + Rankbreaker + Shield of the Lost + Gaia’s Standard + Blade of Eternity
Runes for Ormarr
- Lokheim: Devourer – Bone Cutter – Desperate duel
- Afata: River Treader
- Afata: Nature’s Gift
How to play Ormarr
The early stage is to watch out for the Might golem to avoid the enemy jungle robbing.
Combo early game Ormar Skill 1 > Skill 2 > if lucky can activate passive.
Focus on farming with ADC and don’t push too high if you don’t want to be ganked early.
Accumulates 3 enemy points and then stuns the target with Skill 2 to maximize damage.
Unstoppable is not only used to reach an attacking target but also leaves a fight faster by dashing or crossing terrain.
Mid and late game
Up to 4 powerful items, Ormarr is not afraid to fight and can pioneer in very good fights.
Actively use Skill 2 to stun targets especially heroes.
The ultimate can be used to initiate extremely good fights with the same ultimate with enough stun to create conditions for allies to attack immediately. Should coordinate with teammates to get big targets.
- Mobility on the go.
- Simple skill set, easy to play
- Ability to control through passive.
- Ormarr has control skills like stun.
- Lack of damage in combat.
- Fear of control effect
Alice: Magician cum support has the ability to slow from Time Flow skill causing a lot of discomforts. Alice also has the ability to create armor, speed up allies, making him helpless in approaching.
Chaugnar: The elephant has the ability to neutralize many of the opponent’s crowd control effects. Chaugnar’s Tide skill also has the ability to slow the target. Void of Chaos dispels his stunning stuns well.