Paine is a Mage / Assassin hero who has just recently been released in the Arena of Valor.
He possesses a set of skills that are quite mobile, virtual accompanied by the ability to quickly burst massive damage onto the target. In addition, he is one of the heroes with the longest attacking range in Arena of Valor.
Skills increasing order of Paine
Passive: Soul Divine
After each cast, for the next 4 seconds, the basic attacks of Paine will deal 225 (+ 37.5% Ability Power) magic damage. In which, the first basic attack will turn into raid behind the enemy and deal double damage.
Each lowering or supplement will help him increase 10 energy, maximizing the limit to 200 energy.
Skill 1: Soul Tidings
He stuns in the target direction and deals 150/180/210/240/270/300 (+ 30% Ability Power) magic damage to enemies on his way through and is exempt from crowd control. When the skill ends or the seal ends, his body will rush to where his soul is located and deal magic damage to enemies along the way while slowing the enemy by 50% for 1 second.
Skill 2: Elegy
He unleashes a halo of ghost light that deals 300/350/400/450/500/550 (+ 35% Ability Power) magic damage to enemies within range and silences them for 0.75 seconds. If he is still in the halo 2 seconds after casting his spell, he will restore 40/50/60/70/80/90 energy.
Passive: When he takes magic damage, for 5 seconds will convert 30% of this damage into self-health.
Skill 3: Acknowledge
After charging, Paine briefly gains 50% immunity and dashes to the target location while dealing 600/800/1000 (+ 100% Ability Power) magic damage. Additionally, enemies standing on the path will take 50% magic damage.
Skills increasing order from level 1 to 15: 2, 1, 2, 3, 2, 1, 2, 3, 1, 2, 1, 3, 2, 1, 1.
Talent and Arcana
- Talent: Punish
- Arcana: Violate (10) + Guerrilla (5) + Sap (5) + Flurry (10)
How to build items for Paine
- First option: Loki’s Curse + Gilded Greaves + Devil Secret + Hecate’s Diadem + Rhea’s Blessing + Arctic Orb
- Second option: Loki’s Curse + Enchanted Kicks + Apocalypse + Zweihander + staff of Nuul + Rhea’s Blessing
Runes for Paine
- Lokheim: Devourer – Deadly Claw – Devil’s Awakening
- League of Humans: Mark of Frost
- League of Humans: Gunslinger
How to play Paine
Although Paine is a mage/assassin hero, when using his skills does not consume mana, instead, energy is consumed.
For that reason, at the beginning of the game, you should observe the small map, locate the Dragon lane, and move to the Buff in the opposite direction with it.
You try to clear the jungle camps to reach level 4 early and proceed to the nearest lane to gank.
When ganking, it is not necessary to defeat the opponent to succeed. As long as you get the advantages for your team, you will be successful. After ganking on Dragon lane, you use the time to move into the Dragon’s cave to get the first Dragon of the match. Dragons will increase the amount of experience for brothers and teammates, as well as the amount of gold attached.
Mid and late game
From mid-game when Paine started to be a real threat to fragile heroes on the enemy team.
To accomplish that requires you to have you an abundant amount of items. You try to control the maximum of your jungle camps, avoid wasting resources.
After clearing your jungle, you should take advantage of the mobility Paine possessed to move around to support your teammates.
Besides, you can also move to invade the enemy jungle to harass and rob. If you are surrounded by enemies, use your ultimate to retreat immediately.
Gradually at the end of the game, you and your teammates should focus on moving 5 people to deploy the formation to attack big targets.
In fighting phases, keep an eye on the ADC as well as the enemy team mage and put the combo to destroy the enemy’s main force. His ultimate can be used to initiate a fight or retreat when necessary.