Rourke is the 67th general to enter the Arena of Valor. He possesses a tremendous amount of damage, especially when he is close. When hit close, the arrows that he shoots will be lodged in the enemy’s body, causing the opponent to shatter immediately.
In addition, the ultimate allows him to become immune and take damage like a tank. From there, helping him to rush into the middle of the fight, sweeping the enemy squad.
Indeed he is a very strong ADC. That is shown more clearly through the number of times you chose this hero when playing in the game.
Skill increasing of Rourke
His crossbow fires a special arrow that causes enemy champions hit by 6 (+1 per level) armor reduction for 6 seconds, stacking up to 12 times; deals [50% + 40% x (number of arrows hit – 1)] physical damage (structures do not take additional damage from these arrows). Just two arrows in the middle of the four arrows can critically strike or trigger effects associated with the attack.
Skill 1: Charged Shot
He gains 40% movement speed for 1.5 seconds, and fires a special arrow on his next attack, dealing 225 (+0.75 AD) physical damage per arrow. Victims hit by these 4 arrows will have their movement slowed.
Skill 2: Bolt
He bravely dashes forward dealing 180/200/220/240/260/280 (+0.7 AD) physical damage with a repelling effect in a small area, and immediately wins back. If there are victims of enemy champions hit, he will reduce this cooldown by 2 seconds.
Skill 3: Determination
He removes all current crowd controls, while also creating a shield to block 1200 damage. As long as the shield persists, he is immune to crowd controls and causes any attack or attack to convert 50% of the damage dealt with the shield’s bonus value (20% effect on creeps and monster); up to 150% of base shield value. Especially, at the time of launching him, he also gains 50/100/150 Attack Attack and 120/180/240 Armor; The effect lasts 6 seconds.
The skill increasing order of Rourke: 1, 2, 1, 3, 1, 2, 1, 3, 1, 2, 1, 3, 2, 2, 2.
Talent and Arcana
Punish: Deals 800 damage to nearby monsters and stuns them for 1 second
Onslaught (5) + Blitz (5) + Guerrilla (10) + Skewer (10)
How to build items for Rourke
Scorching Wind + War Boots + Rankbreaker + Omni Arms + Fenrir’s Tooth + Blade of Eternity
Runes for Rourke
- Lokheim: Devourer – Deadly Claw – Devil’s Awakening
- League of Humans: Mark of Frost
- League of Humans: Gunslinger
How to play Rourke
At this stage, you raise the Skill 1 for Rourke and proceed to move the first Sage Golum. With shots from Skill 1 and basic attacks, he will help clear the jungle camp very quickly.
You should try to complete your jungle as quickly as possible to reach level 4 and proceed to the nearest lane gank. If you gank on the lane with Dark Slayer, you should get more light birds and Spirit Sentinel to increase your experience.
Conversely, if you gank in the Dragon lane, call your teammates to attack the first Dragon of the match. Dragons will give your team more experience and gold.
Mid and late game
In the mid-game, you should still actively move around to support your teammates. On the other hand, you still have to pay attention to clean up your jungle camps to maintain your level and amount of items.
Towards the end of the game, you should call on your teammates to focus and move together, thereby hitting big targets like enemy towers, Dragons, and Dark Slayer.
In teamfights, you should take advantage of Rourke ‘s ultimate skill to surf and resist to rush into the middle of the fight and kill weak targets like ADC and AP. You can use the addition of 2 – Heroic Charge to approach the target as well as stunning the target.