Sephera at the time of her debut was a powerful mage, but through many changes, she became more suitable as a helper with the ability to heal, slow, and deal continuous damage.
Sephera’s strengths and weaknesses
Sephera has the ability to do strong damage and slow thanks to the Water Sound, in addition to the ability to quickly cool down that helps to confuse the enemy continuously.
Her most special feature is the intrinsic Stream that helps heal when cast, so she has the ability to continuously heal teammates.
Because of the strong buff ability, for balance, Sephera does not have good stamina, easily evaporates in the fight if she is cornered.
Her skill 2 has the ability to stun many enemies in range, but this skill requires extremely good control, so it takes a lot of practice to be able to use it effectively.
Skills of Sephera
Passive: Living Water
Each cast of Sephera activates the Source Stream passive dealing 75 (+9 per level) (0.15 magic damage) magic damage to the lowest health nearby enemy hero and restores 50 + (6 per level) + (0.1 (magic) HP for nearby allied heroes with the lowest health.
Skill 1: Water Spirits
She flips her herd to attack 3 nearby enemies (prioritize champions), dealing 300/340/380/420/460/500 (+0.3 AP) magic damage, and slowing the target’s movement speed by 50% in 1 second. In particular, the next basic attack after launching it will deal 250/280/310/340/370/400 (+0.25 magic damage) bonus magic damage, and reduce all cooldowns by 1 second.
Skill 2: Wall of Water
She briefly gains 40% movement speed, then a circle of water 1.5 seconds later deals 300/360/420/480/540/600 (+0.4 spells) magic damage plus 0.75 seconds of stun, for the victim stood at the edge.
Skill 3: Tide of Life
Sephera immerses herself in the stream of water, preventing herself from being targeted for 1.7 seconds, while restoring 500/650/800 (+0.75 AP) health to nearby allies, and dealing 600/800/1000 (+0.9 ability) Magic damage to nearby enemies.
Skill increasing order from level 1 to 15: 1, 2, 1, 3, 1, 2, 1, 3, 1, 2, 1, 3, 2, 2, 2.
Talent and Arcana
- Talent: Heal
- Arcana: Indomitable (10) + Benevolence (10) + Valiance (10)
How to build items for Sephera
- Support: Mother Earth Gem: Magic Eye + Gilded Greaves + Frost Cape + Berith’s Agony + Medallion of Troy + Tome of the Reaper
- Magic damage: Mother Earth Gem: Cleansing + Flashy Boots + Frost Cape + Berith’s Agony + Hecate’s Diadem + Tome of the Reaper
Runes for Sephera
- AFATA: River Treader – Regrowth – Forest Wanderer
- LOCKHEIM: Devourer
- VEDA: Mana Refill
How to play Sephara
In the early stage, you should move to the mid lane to share the same wave with your teammates, while poking the enemy and gaining a vision of the river area.
Mid and late game
With mobility and an annoying skillset of Sephera, in the mid-game, you should actively move with your teammates more to gank, squeeze lanes, and towers.
Late game is the stage where you should closely follow the main force of the squad, constantly using the skills in teamfights to heal your teammates. Timely use of the ultimate skill reasonably to heal teammates.
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