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How to build Vi Season 11 – Runes Page and Builds

How to build Vi Season 11

Vi rune pages, summoner spells, pros and cons, how to play, and how to build Vi season 11 to build the strongest new rune page.

Rune Pages

Most used Vi Jungle

How to build Vi Season 11

Vi Top

How to build Vi Season 11

Summoner Spells

Flash + Smite/Teleport

Flash + Smite: 2 immutable summoner spells of Vi for Jungle. Teleport used for Vi Top.

Items – How to build Vi season 11

Starting Items

Emberknife + Refillable Potion

Core Items

Trinity Force + Sterak’s Gage + Death Dance

Optional Items

Chempunk Chainsword, Guardian Angel, Dead Man’s Plate, Randuin’s Omen, Thornmail

How to build Vi season 11

How to build Vi season 11 Jungle

=> This is how to build Vi season 11Jungle in the standard and most powerful including:

  • Trinity Force + Plated Steelcaps + Sterak’s Gage + Death Dance + Guardian Angel + Chempunk Chainsword

In case the enemy team has many control effects, or the mage champion has a great magical power: Mercury’s Treads will be good choices for Vi.

  • Trinity Force + Mercury’s Treads + Black Cleaver + Sterak’s Gage + Death Dance + Guardian Angel

How to build Vi season 11 Top

  • Trinity Force + Plated Steelcaps + Sterak’s Gage + Guardian Angel + Ravenous Hydra + Serylda’s Grudge

Vi pros and cons

  • Vi owns a combo that is capable of shock damage quite strong
  • She has a good ability to isolate negative goals
  • The jungle is quite mobile, cleaning up monsters quickly.
  • Her ultimate has the ability to cling to a target to accumulate powerful damage and when activated she will be immune to the skill.
  • Able to cross terrain shortens the distance with Vault Breaker – Q

Sometimes rush in, but there is no escape route.

Skills raising order – How to build Vi Season 11

How to build Vi Season 11

From level 1 to 18: W, E, Q, Q, Q, R, Q, E, Q, E, R, E, E, W, W, R, W, W.

Although Denting Blows (W) and Excessive Force (E) are abilities that Vi took early for better clearing abilities, Vault Breaker (Q) is the ability to max out first. The reason is that skill increases a lot of damage every time you upgrade, but if you maximize this ability, you also need to hit the enemy or it is very difficult to take them down. The other two skills will be prioritized in order of E and then W, there’s probably nothing to discuss this.

Passive – Blast Shield

Vi is charging the shield. The shield can be activated when hitting an enemy with an ability.

Q – Vault Breaker

Dispensing of strength and sending an explosive punch pushed her forward. Enemies hit are sent flying and receive an additional stack of Armor Punch.

The karma for a powerful punch pushed Vi forward.

First Cast: 15% Movement Speed ​​reduction, but in return increases the damage and dash range for 1.25 seconds.

Second cast: Dash forward deals from 100/150/200/250/300 (+) to 1.2 / 1.3 / 1.4 / 1.5 / 1.6 (+) attack damage and Armor Smash effect on all targets hit (deals 75% damage to minions and monsters). When hitting an enemy champion, it will stop, and push the victim away.

W – Denting Blows

Vi’s punch destroys her target’s Armor, dealing bonus damage while also granting her Attack Speed.

Every 3rd hit on the same target deals 4 / 5.5 / 7 / 8.5 / 10% (+%) of the target’s maximum Health as physical damage while reducing the target’s armor by 20% and increasing grants Vi Attack Speed ​​for 4 seconds (up to 300 damage to minions and monsters).

E – Excessive Force

Vi’s next attack penetrates the target, damaging even units after the main victim.

Causes the next attack to deal additional physical damage to the target and enemies behind it.

Micronutrient powers a new punch every 14 / 12.5 / 11 / 9.5 / 8 seconds and can charge up 2 shots at a time.

R – Assault and Battery

Vi lunged at an enemy, knocking everyone in the way to the sides. When she reached the enemy, she threw her target in the air and then jumped up and knocked them to the ground.

Select an enemy champion then chase, knocking the victim into the air for 1.25 seconds, dealing physical damage to them.

While charging Vi cannot be stopped and has a true vision of the target. Enemies on the way are knocked to the side, taking 75% damage.