Zata is the 100th hero who has just joined Arena of Valor. She possesses a set of abilities that manipulate, slow, deal damage from afar, and cool down quickly. On top of that, she possesses the ultimate that deals great damage.
Skills increasing order of Zata
Passive Windstorm deals damage to the target, reducing his ultimate cooldown by 2 seconds. If you hit an enemy hero, increase cooldown reduction doubled; Effect of Windstorm does not stack. If during casting the ultimate activates passively, this effect will be refreshed at the last cooldown.
Skill 1: Eagle Screech
She fires off a missile that slowly decreases in speed. Enemies hit will take 225/270/315/360/405/450 (+0.3 magic damage) magic damage. If it flies to the farthest position, the missile will explode dealing magic damage again.
Skill 2: Twister
She creates a whirlwind at a target location dealing 300/360/420/480/540/600 (+0.3 magic damage) magic damage and slowing the enemy for 2 seconds. The spawning tornado will return to where she was at the moment of casting. (This move every 10 – 8 seconds will reserve 1 time, up to 2 times. Cooldown decreases with level and item.)
Skill 3: Ascend
Zata dashing forward deals 300/375/450 (+0.25 magic damage) magic damage to enemies on the dash. If while surfing, encounter other abilities of herself or an enemy, in the next 3 seconds she will use the move button to initiate a shock (up to 3 times, when stopped, can attack or launch skill. According to the number of impulses, cooldown reduced from 1 time 25%, 2 times 50%, 3 times 75%). If she completes all three attacks, he will activate a passive, not target, and deal 100/125/150 (+0.1 magic power) (+ 2% enemy’s maximum health) magic damage continue to 1 nearby enemy hero.
Skills increasing order from level 1 to 15: 1, 2, 1, 3, 1, 2, 1, 3, 1, 2, 1, 3, 2, 2, 2.
Talent and Arcana
- Talent: Punish
- Arcana: Violate (10) + Guerrilla (10) + Flurry (10)
How to build items for Zata
First option: Gilded Greaves + Apocalypse + Hecate’s Diadem + Staff of Nuul + Rhea’s Blessing + Arctic Orb
Second option: Apocalypse + Enchanted Kicks + Evil Secret + Arctic Orb + Hecate’s Diadem + Holy of Holies
Third option: Phoenix Tear + Gilded Greaves + Boomstick + Hecate’s Diadem + Rhea’s Blessing + Staff of Nuul
Runes for Zata
- Veda: Sacred Bead – Holy Verdict – Holy Thunder
- League of Humans: Mark of Frost
- Lokheim: Raging Inferno
How to play Zata
At this stage, Zata should start on Sage Golem so he can have ample mana as well as a quick cooldown. And slowly move down the red buff to complete your jungle round.
After all their jungle rounds, you move to the gank lane for the first time to gain an advantage for the team. At the same time, let’s move to get the first Dragon of the match. Dragon will give the team a lot of experience and gold.
Mid and late game
Zata is a strong hero from mid-game back to late game. She now has a large number of items and cooldown reduction. You can combine combos to take the enemy’s life quickly.
Please try to change lane quickly and evenly to take full advantage that Zata has. As well as controlling big targets on the map to increase pressure on the enemy team.
At the late game, although she possesses an extremely powerful ultimate, you should still be careful when jumping into fights. Try to put all the combos into fragile key positions of the enemy team.