Zephys is one of the very “thick” Warriors in the Arena of Valor. He possesses a set of skills that are quite perfect with high damage, maneuverability, and an ultimate ability that can kick back the fastest in the game.
Table of Contents
Skills increasing order of Zephys
Passive: Unwavering Death
Every 3% of max health damage activates 1% damage immunity
Skill 1: Death Rift
Zephys dashes to enemies in a straight line, dealing 175/200/225/250/275/300 (+1 Attack Attack) physical damage, the next basic attack deals 175/200/225/250/275 / 300 (+1.3 AD) and slows enemies’ movement speed by 40% for 2 seconds
Skill 2: Death’s Flurry
He continuously hits enemies in front of him, each attack deals 95/105/115/125/135/145 (+0.4 Attack Attack) physical damage when hit a hero will restore 35/39/43/47/51 / 55 (+0.14 Physical Attack) health.
Skill 3: Death From Above
Zephys raids enemies from the air, dealing 370/460/550 (+1.4 Attack Attack) physical damage and knocking targets in the area of effect. Additionally, Death From Above also causes a Resounding effect on target victims, causing his basic attacks or attacks to deal 40/60/80 (+0.16 Attack Attack) bonus magic damage.
Skills increasing order from level 1 to 15: 1, 2, 2, 3, 2, 1, 2 , 3, 2, 1, 2, 3, 1, 1, 1.
Talent and Arcana
Talent:
Punish: Deals 800 damage to nearby monsters and stuns them for 1 second.
Arcana:
Indomitable (10) + Assassinate (10) + Valiance (10)
How to build items for Zephys
Leviathan + Gilded Greaves + Rankbreaker + Omni Arms + Madallion of Troy + Blade of Eternity
Runes for Zephys
- Lokheim: Devourer – Deadly Claw – Curse of Death
- League of Humans: Mark of Frost
- League of Humans: Gunslinger
How to play Zephys
Early game
At the beginning of the game, usually, you should give Zephys the skill 2 at level 1 and proceed to move the first Might Golem. Try to clear out jungle monsters as quickly as possible to reach level 4 early, consider calling for nearby teammates to help if needed.
His jungle round will go from red to blue and move to gank for the first time.
Mid and late game
From mid to late game is when Zephys becomes the strongest. Please try to clear the jungle monsters, as well as control large targets to increase the strength of the whole team as quickly as possible.
When fighting, you should use your ultimate accurately to hit the most targets. Priority is given to destroying ADCs and mages on the enemy team first.
Using the ultimate while standing in the bushes helps to surprise your opponents because they do not know where you are. Once hit by the ultimate, it will definitely drain a lot of health. Priority for catching the main force is ADC, Mage in combat. Carefully controlling hard when approaching the mage heroes.
Hero bio
“No one can escape my scythe of Death”
The taste of death in the human world is a clear testament to the direction of Death’s movement. Legend has it that Zephys was a speechless death, his entire body covered with a cold frost. Every time he travels, he wears a jet-black robe with a scythe so sharp it can cut everything in the world. Soul gathering is not a simple job.
Because after leaving the world, many souls become evil spirits that disturb and spread fear on humans. At this point, he will have to use the power of a god, summoning his army to preserve the order of both worlds. Anyone who protests will be subjected to a tortured punishment and will endure more painful than death.
“When the shadow of death falls, the scythe will follow soon.”
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