Zill is an assassin hero in the direction of magic in Arena of Valor with the ability to extremely powerful assassinate targets, making the opponent wary when confronted. He has a fairly mobile skill set that can re-activate his ability 2 multiple times thanks to his passive, making him uncomfortable.
Skills increasing order of Zill
Zill ‘s hit skills cause the target to suffer an additional storm. Upon reaching 3 stacks, the mark evolves into a storm lasting 5 seconds while reducing the target’s movement speed by 80% for 0.25 seconds. His basic attacks against a victim under the storm seal will immediately complete Wind Release’s cooldown, and deal an additional 120 (+ 20 * champion level) (+ 0.35 Magic) (+ 8% damage) (maximum damage to monsters: 120) magic damage.
Skill 1: Wind Blade
He throws a pair of blades that deal 180/220/260/300/340/380 (+0.35 Magic) magic damage to all enemies hit along the way, and slow their movement speed by 50% for 1.5 seconds. The crescent then turns around, dealing 250/300/350/400/450/500 (+0.55 Magic Damage) magic damage to enemies hit on the way back.
Skill 2: Wind Shift
He teleports to the target location, dealing 260/300/340/380/420/460 (+ 0.45 Ability) magic damage to all enemies around the affected area.
Skill 3: Tornado
Zill transforms into a three-storm storm for 1.5 seconds, attacking 5 times continuously on nearby enemies, dealing 250/450/650 (+0.45 Magic Damage) magic damage per wave. Enemies that take multiple hits will only take 40% damage from the second attack onwards. During this time he cannot be attacked or selected as a target.
Skills increasing order from level 1 to 15: 1, 2, 1, 3, 1, 2, 1, 3, 1, 2, 1, 3, 2, 2, 2.
Talent and Arcana
Punish: Deals 800 damage to nearby monsters and stuns them for 1 second.
Conjure (10) + Guerrilla (10) + Flurry (10)
How to build items for Zill
Loki’s Curse + Enchanted Kicks + Hecate’s Diadem + Rhea’s Blessing + Boomstick + Staff of Nuul
Runes for Zill
- Lokheim: Raging Inferno – Deadly Claw – Curse of Death
- League of Humans: Reaper’s Blessing
- League of Humans: Gunslinger
How to play Zill
As mentioned above, Zill is an assassin hero but in the direction of magic, so with the way he plays in the jungle, the blue buff is extremely important. At the beginning of the game, raise skill 1 for him and Blue buff. Then clear the jungle monster from Blue to red and head to the nearest lane to gank. If you are afraid that your Might Golem will be stolen, call for the assistance of a pedestrian below the jungle guard support map.
Mid and late game
In the mid-game, the power of Zill is shown most clearly, just one combo is able to finish your enemy’s fragile hero. At this stage, he needs to tightly control and clear his jungle to equip him as quickly as possible. Accompanying clearing the jungle is moving to support the way of attacking to get towers, and Dragons to take advantage for your team. And try to end the game quickly.
Towards the late game, his one-kill combo becomes more difficult, because the enemy heroes already have a certain amount of magic resistance items. However, if you choose the timing in and out of the fight properly, then that amount of magic resistance can hardly stop him.