How To Play Sand King In Jungler, Initiator, Ganker Position

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Sand King is one of the heroes with the strongest amount of magic damage, can be able to turn the tide of many dangerous fights if using the standard skill. All of SK’s skills are AoE type and require the choice of location to approach the combat of SK is also quite high, SK is most effective when his skill set affects as many enemy heroes as possible.

Guide To Play Sand King – Advantages / Disadvantages

Sand King

Advantages

  • The skillset has a wide impact, affecting many enemy heroes at the same time
  • Gank is strong with the stun from Burrow strike and slow from Caustic finale
  • The epicenter is very destructive if used properly
  • Def or push are both strong thanks to the Caustic finale chain explosion

Disadvantages

  • Depends a lot on the damage from the skill, and the skill almost doesn’t penetrate magic resistance.
  • Epicenter slips easily, or gets interrupted, and is unlikely to deal full potential damage.
  • There is no chance when meeting silence.

Skill Table For Sand King

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Sand King

Due to the changing times, jungling Sand King also has a change in skill. First, you only need 1 or 2 Sand storm points, then maxed Burrow strike to gank and Caustic finale to clear creeps quickly, speeding farming. Ultimate is taken at the correct level

About the talent we add as follows:

  • Talent lv10: Because of the battle phase, SK is easy to eat dmg into the mouth. Pick up 5 armor when facing enemies that tend to be more physical damage or 10% magic resist when they have too many nukers.
  • Talent lv15: Sand storm late mainly deals damage to creeps, not the main damage tool on the hero so you can not take the damage boost for this skill but switch to attack slowdown for Epicenter, however in case Your team is being forced on the field, the more creeps overflow, the more damage increase points for sandstorm.
  • Talent lv20: get 350 health, because once you’ve reached this level, the game takes 10 minutes to get rid of capital seems a bit difficult.
  • Talent lv25: if the team needs a strong tank, then recover health, otherwise just beat up 4 blasts straight for Epicenter.

How To Play Sand King

Sand King

Early game

Sand King is one of the heroes with the strongest amount of magic damage, can be able to turn the tide of many dangerous fights if using the standard skill. All of SK’s skills are AoE type and require the choice of location to approach the combat of SK is also quite high, SK is most effective when his skill set affects as many enemy heroes as possible.

With the initial jungle, your main weapon is the Sand storm. The sand storm has great influence and makes you invisible, so you won’t be attacked by monsters and you can go jungle for a long time. To make farming even more effective, every time you farm, watch the clock and stack the monsters as much as possible, so Sand storm can maximize its jungling efficiency. If everything goes well, around 8-10 minutes you will have yourself a Blink dagger.

Mid game

As a ganker, it is very important to know and use the standard combo to ensure you do not have redundancy, lack of action, and do not delay or waste time in hunting phases. SK’s only stun is Burrow strike and is also a skill used to surprise the opponent, align the movement, range cast as well as the cast time of sandking to be able to block their heads as well as block their path.

Although at low levels the range is a bit short and difficult to use, at later levels and especially with Aghanim’s Scepter the range is considerably longer and you can fully execute in more favorable positions. If possible, stun as many enemy heroes as possible.

The most important and powerful weapon of SK is Epicenter, which is quite difficult to use effectively. With the creation of earthquake waves radiating around constantly causing damage, Epicenter is especially effective in destroying the enemy squad, even when SK is dead, the shock waves still radiate.

The difficulty here is that the skill is delayed for 2 seconds for Sand King to take effect, and if within these 2 seconds SK does something else or is controlled/silenced the skill will be cut off immediately, going into cooldown. In order not to be wasted, Epicenter is often used in blindness (ambush), immediately combined with Blink dagger and Burrow strike.

Late game

The role of Sand King in the late game is still extremely important. Do not waste any Epicenter because this is a tool to turn the game of the fight, and of course in the late game, the fighting is of great significance because death takes a lot of time. The event giving the other team a chance to push and win. Because of the important nature, you must be extremely careful when separating the group.

SK’s ultimate lane/farm / def push engine has a noticeable effect towards the late mid and late game: Caustic finale. With this skill, you hit each creep 1 time and use your AoE skills to kill 1 monster, it will turn into a chain explosion that will blow both creeps and gold (if you have not mega). Sand storm still plays a huge role in releasing large waves of creeps if allied creeps block it.

Taking advantage of the enemy’s loopholes to push straight to win the game, don’t tickle the mega creeps. Earn gold for the buyback and don’t die.

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