July 30, 2021


Game CMD 368

How To Play Tidehunter As Offlane, Tanker, Initiator



With the outstanding durability and excellent combat destruction ability, Tidehunter is always a permanent threat to the enemy team. Thanks to his ability to continuously inflict bad debuffs on enemy Heroes, even though the damage is not high, he always has a place until Late Game.

Guide To Play Tidehunter – Advantages / Disadvantages



  • Strong at the early game with the Kraken shell
  • Creates discomfort with Hand Carrys thanks to Anchor smash, works well with Kraken shell to help Tidehunter have outstanding attack resistance
  • Has a very easy to use stun that opens combat, Ravage
  • Not too difficult to play


  • Deals low damage when the game lasts longer
  • Only strong at early game, until late game hardly much
  • The common point of the Tanker: Lack of mobility, easy to be hit and run to death

Skills Table For Tidehunter


Gush only needs to get 1 point to take the slow to gank, in addition to max the skill point while the Anchor smash and the Kraken shell increase the rigidity and make it difficult for the opponent. Ravage is right at the right level

About Talent:

  • Level 10 damage to Gush will help Tide to cause more influence in teamfights, especially Ravage with too long CD duration
  • At level 15, the increase in damage reduction from Anchor smash becomes extremely effective, especially when the opponent has a lot of carries to fight for money, 40% of the experience seems very rich but not much. The potential for heroes is not as level dependent as Tidehunter
  • Level 20 takes you as a tanker. Just boldly take 24 block points for Kraken shell damage
  • Level 25 takes 25% of the cooldown to help Ravage heal faster and the Anchor smashes continuously. However, if you want to be a man that your team can rely on, 250 damage to be a true carry is never too hard.

How To Play Tidehunter

Early game

Tidehunter is a relatively dumb beast, although the damage is not too big, but possesses a lot of damaging debuffs and buffalo in the Early and Mid game stages to say is the most annoying, just take damage reduction from Anchor smash it hit the Kraken shell’s armor like a stainless steel mosquito bite (almost no health loss!).

At the beginning of the game you choose the Offlane route, this one is a bit difficult to the last hit because the damage is small but it’s important you don’t need to last hit too much. Partly because Offlane solo is the main thing. There’s a cheap Anchor smash mana that helps you eat a lot of creeps at the same time, and can harass the enemy to reduce their damage.

There is only one thing to use moderation, every last hit with this skill should be used on 1 enemy Hero within range as well (if it is melee). Be a bit careful with ganks coming from the enemy roamer/solo mid by looking at the map, other than strong, this Hero doesn’t really help him escape.

Mid game

One of his primary tank and damage tools is the Anchor smash, effective until the end of the Late Game. It has a fairly short cooldown and a sizable impact can sustain a debuff that reduces damage to multiple Heroes at once, used on enemies that use hand damage as primary strength.

In addition, with a quite short delay time, it can be used to do a good KS but should not be too overused. Later on, Gush’s armor subtraction can combine well with the physical damage from the Anchor smash and later also the Assault Cuirass if you like to build in a friendly way.

Ravage is one of the skills to consider the most before using it. It is Tidehunter ‘s only stun, but it has a huge impact, along with a relatively small cooldown. Using is a whole calculation, it can help you open big fights, overturn, help your team escape …

One thing is for sure you should use when there are more than 2 Heroes in your influence, and Those are all important heroes of the enemy team. In addition, it is easy to evade with the Blink skills, stealth … because the range is relatively slow, not to mention easily stolen by Spell steal from Rubick. To confront this Hero, you should immediately use the Anchor smash right after initiating the fight with Ravage.

Late game


He is not a hero that does too much damage, but the late game effect of this hero is still strong, mainly thanks to the ability to wide stun and effective debuffs (Anchor smash minus damage by % base damage, and Gush exorcism). Always be the first to engage in a teamfight first with Ravage. With Refresher orb in hand, you can hold the enemy Hero for more than 5 seconds and can win the fight if the enemy team is within the range of your Ulti.

Though when you first get to the Refresher Orb, you will find that many times when you turn the item on, you won’t have enough mana for Ravage. That’s because his mana is still low, Ravage’s 325 mana x2 cast = 650 mana, plus 375 mana for Refresher orb, a total of 1025 mana is needed, while at level 16 a bit more Tidehunter only has more. 950 mana is the same. So do not forget to use Arcane boots to supplement your precious mana amount.

With this caster-like build, your tanking ability will be greatly reduced, but if the game lasts longer, you still have time to add some buffalo-strengthening items for yourself like Heart of Tarrasque. or Shiva’s Guard. There is something to buy back money before buying