July 28, 2021

E-sports

Game CMD 368

Instructions For Playing Clockwerk In Offlane, And Semi Tank Positions

Clockwerk

Clockwerk

Although classified as a Tanker general, Clockwerk himself does not have a skill that supports his rigidity. Instead, he possesses the ability to approach the team very quickly and isolates the key heroes of the enemy team, attracting the enemy’s attacks to him so that the level of the Clock’s tank depends a lot on the item. to play well as an Initiator.

How To Play Clockwerk – Advantages / Disadvantages

Clockwerk

Advantages

  • The skillset is very good at fighting any skill that can deal damage
  • Maneuverable, can approach enemy targets from anywhere with a Hook shot
  • Ganker is very strong thanks to his ability to hold and stun for a relatively long time
  • Nightmare with ranged heroes with poor mobility
  • Rocket flare allows Clockwerk to scan dangerous locations on the map with ease

Disadvantages

  • Lack of mana is quite serious while the skill consumes mana (intelligence gain 1.3 seems to be a bit low) leading to a lot of going home.
  • As a tank hero but has no skill to support the ability to withstand the attack -> Hardness is much less than other tank heroes
  • Because of having to rush in first and lock yourself up with another enemy hero -> make a target to shoot for the ranged enemy
  • Late game will suffer a lot of damage

Skill Table For Clockwerk

Clockwerk

This is a skill build guide for the Offlane position. Clearing all the points for Rocket flare, this is a skill that helps you harass and last hit very well when you have to solo lane with many enemy heroes at the same time, using only 50 mana and 200 damage is still quite permeable with supports. low level. Power cogs only need to take 1 point to retain, in the first phase it takes less than 5 seconds to be able to focus a hero locked incog. Battery assault will be next maxed to take damage that pulls the enemy’s health down quickly. Hook shot to get the right level

  • Talent lv10: 5 armor helps Clock tank better, but you like getting speed to kill your victims is also a very gentle thing.
  • Talent lv15: if you are the main tank then take 15 Str to enhance the calcium for the tank, but if the team already has a guy other than the sub-tank then take the bonus 30 damage for Battery assault and crush the ass. go odd
  • Talent level 20: When the enemy team has a lot of muscle, take 20% of the magic resistance and jump. In the opposite case, taking 125 damage to Rocket Flare to clear creeps and teleportation will hurt more
  • Talent lv25: this will depend on the situation. When the enemy team is too invisible, the Rocket flare for true sight is an extremely powerful talent point to destroy the nasty stealth. Of course, in other cases, just get points for Battery assault

How To Play Clockwerk

Clockwerk

Early game

Although classified as a Tanker general, Clockwerk himself does not have a skill that supports his rigidity. Instead, he possesses the ability to approach the team very quickly and isolates the key heroes of the enemy team, attracting the enemy’s attacks to him so that the level of the Clock’s tank depends a lot on the item. to play well as an Initiator.

Clockwerk is considered one of the best offlane heroes, so there is no reason why I would miss this hero’s forte. With the maxing Rocket Flare, you will have quite a lot of damage to last hit as well as harass against the enemy (your level rises very quickly when going offlane so soon there will be a lot of points for rockets).

However, it should not be overdoing it, as it can pull Clockwerk ‘s mana down low (especially when you need to use important skills) and moreover it pushes the lane high and puts you in danger. Try to combine last hits with harassment of 2 or more enemy heroes to make the most of the rocket’s ability. In addition, with the range of the map, you can use rockets to check dangerous areas or finish off enemies that are crawling home.

Mid game

When you have Hook shot, you start to gank everywhere (best for you to be around level 7, 8 because your lane is empty now, Carry under the jungle also supports to support each other. worry about the pressure to push the lane). The hook shot looks difficult to use, but it’s not too difficult, since at least its flight speed is much higher than the butcher’s Meat hook so it doesn’t take too long, not to mention the range of the skill. This is very large so can be used behind blindsight to create surprises. Just like the butcher’s hook, Hook shot can also hit his teammates, wasting mana and cooldown so before using it, you need to check your standing position to see if there are any allies in the way. The hook shot is an effective outreach tool to help you use Power cogs more accurately.

During ganks, Battery assault will be your primary damage. The damage mechanism is somewhat similar to the Rocket barrage of the plane, ie it deals damage to 1 random unit next to it for each shot. The damage will be maximized when there is only 1 unit.

This skill when damaging a single unit would be horrible (over 1k theoretical damage) making Battery assault one of the most effective damage skills in the early stages, but when damage is split or when The cranked clock is extremely useless. Try to isolate the hero you want to destroy to put damage to Battery Assault and Power cogs are the only skill that does this well. When you want to finish off the enemy, go ahead with Phase Boots and hit Battery assault, as long as they stick to a mini stun their chances of running are almost gone.

Late game

In the late game, your skillset has lost quite a bit of damage but Clockwerk is not the team’s main damage hero. Instead, Clockwerk does the task of setting up combat in a direction that is most beneficial to the team, by approaching key targets and isolating them, breaking the opponent’s formation.

Then do not hesitate to rush in first in any fight, Clock’s champion is also quite good so he will hardly die even if the opponent is crank by the timely support of his teammates. The targets you can catch are the bloody long-sleeved Carry, dangerous supports that if left long will cause consequences, strong nukers …