Jarvan IV is a champion fighter-tank that has a lot of damage thanks to his passive. In addition, he also has Crowd Control, shield and blink skills that will allow Jarvan to be very strong in battle. The ultimate skill of Jarvan can also create a circular wall that will lock the opponent and prevent them from escaping.
Although Jarvan has a very good skill, he is still less popular compared to Master Yi or Xin Zhao. Although less popular, there is no harm if you try to use this champion.
You can follow the following build recommendations for Jarvan IV Wild Rift.
JARVAN IV WILD RIFT SKILL
Martial Cadence (Passive)
The first hit on an enemy deals a physical damage bonus of 8% of their current health (6 seconds cooldown per unique enemy)
Dragon Strike Skill 1
Expands Jarvan IV’s spear, dealing 90 physical damage (90 + 130 bonus attack damage) and reducing enemy armor by 10% for 3 seconds. If the spear contacts the Demacian Standard (3rd skill), it will pull Jarvan to the location of the Demacian Standard, paralyzing enemies in its path for 0.75 seconds.
Golden Aegin Skill 2
Unleashes a majestic aura that slows surrounding enemies by 20% for 2 seconds and deals a shield that absorbs 65 damage for 5 seconds, Absorbing 12.82 (2.1% max health) more for each enemy champion around.
Demacian Standard Skill 3
Passive: Gains 15% attack speed.
Active: Throws a Demacian Standard that deals 80 magic damage (80 + 80% magic damage) and stays in place for 8 seconds, giving nearby allied champions 15% attack speed. Tapping this ability while near the Demacian Standard will unleash a Dragon Strike at it.
Catalysm Ultimate Skill
Heroically leaps onto enemy champions, dealing 200 physical damage (200 + 170 bonus attack damage) to nearby enemies and creating an impassable terrain area around them for 3.5 seconds.
Jarvan IV Wild Rift Build
These items will give Jarvan IV additional damage, HP, armor, armor penetration and magic resistance. It will provide the basic additions that Jarvan really needs in the early to mid game. This build is also very suitable if you use it against enemies with a balanced team composition.
When fighting an enemy team with more mage compositions, you will really need items that will provide magic resistance. Without it, Jarvan IV will not last long when dealing with many mages. By using this build, Jarvan has got what he needs when fighting mages.
When fighting an enemy who has 2 or more tanks, you can’t just make items that focus on damage. Because the tank has a lot of armor and HP which of course will make physical damage not felt. The armor penetration item is needed when fighting tanks and you can get it by using this build.
Runes and Spells
For runes you can use Conqueror which will give bonus damage, Brutal will provide additional AD or AP as well as armor or magic penetration and magic power, Hunter – Titan provides additional HP champions. and Hunter Genius will provide a cooldown reduction.
As for the use of Spell, you can use Smite which will provide additional damage to monsters and Flash to chase or escape.