Game CMD 368

Learn About Litchi Faye Ling in BlazBlue: Central Fiction

Litchi Faye Ling

Litchi Faye Ling is a famous doctor and scientist living in Oriental Town, located in the 13th City of Kagutsuchi. At first glance, Litchi could be considered the perfect woman – amiable, sexy, and intelligent. A doctor and former scientist, she is a kind person, ready to help people in need. She is a good friend of the Kaka Family, acting as their teacher mentally and physically, in the case of Taokaka. She has a one-sided and rather awkward relationship with Bang: Litchi likes him as a friend, while Bang has a crush on her, but doesn’t know how to show her love.

Playstyle of Litchi Faye Ling

Litchi Faye Ling


  • Good at controlling space
  • Strong Crush Trigger
  • Overall well-rounded toolset
  • Strong pressure, mixup, and okizeme
  • Great corner carry and combo conversions
  • One of the best Overdrives in the game


  • High learning curve
  • The tools mingled poorly while in Staff Mode
  • Normally very slow when in Staff Mode
  • Weak defense options in the absence of staff
  • Need to stay close to the staff for good damage and constant validation

Drive: Mantenbou

Litchi’s Drive is a mode-changer that allows her to switch between fighting with her staff and place it on the ground for bare-handed combat. When using her staff (Usually written as [m] in combo notation), Litchi’s range is doubled, but her attacks are much slower. She also has fewer mixing/pressure options. In the absence of staff (Usually written as [e] in combo notation), Litchi’s range is quite short, though her attacks are considerably faster, and combo and pressure options hers is also much older.

After placing the staff, 5D / 2D / j.D will send the staff to the opponent. If Litchi Faye Ling is hit or blocked, the officer will immediately stop attacking and return to her. Depending on the staff in the vertical or horizontal direction, it will fly at different angles (vertically and horizontally, as suggested).

Start every match in Staffed Mode.

There are two sets of staff: Vertical (5D Set) and Horizontal (2D Set). Certain attacks will automatically place them in a particular set. You can change your staff at any time using Kote Gaeshi (623D / 421D).

Hold the Drive button during regular startup to delay starting, useful for prolonging pressure and adjusting time in combinations.

Overdrive: The Great Wheel

Litchi’s staff increased a lot, kept spinning in circles, and began to watch Litchi around the screen. In Overdrive, the employees operate independently of Litchi. (Except when she intercepts, the guard is broken or beaten)

  • While Overdrive is active, Litchi Faye Ling is always in the staffless mode.
  • When Overdrive ends, Litchi will automatically enter Staff Mode.
  • Staff is controlled by pressing any direction. + Drive. The staff attacked in that direction.
  • Hold the Drive button to delay employee start-ups for a short time.
  • After a scepter attack, it fixes briefly before returning to Litchi. Performing another scepter attack before it returns will perform it from its current position, allowing the player to send the wand away or sandwich the opponent between Litch and the staff.
  • Because the scepter is considered to be in a continuously active state, Litchi cannot use any special moves related to his scepter or Drive deformation during the Overdrive.

Litchi Faye Ling fruit can agglomerate to any normal up to twice per chain, except for 6C.

Drive Moves of Litchi Faye Ling

Litchi Faye Ling
  • 5D: Place staff vertically. The pressure is useful to help stop the jump out, but the movement itself is a bit slower.
  • 2D: Place staff horizontally. The beginnings are similar to her 6A and 4D, making it a powerful step to use as an excitement. It gives her much stronger pressure to not have employees.
  • 6D: +3 of Litchi Faye Ling on the Block Barge. There’s a decent hitbox and can be canceled Special in Itsuu as a pressure/mix tool. It is also lethal and leads to combos that put your opponent in corners and do good damage.
  • 4D: Tricky looked overhead to set up the staff. Low and throw invulnerability. It has a Safe section on the block if it is executed at the Maximum range. Staff is set to 5D mode.
  • j.D: Interesting as air. You can combine this (it’s extremely situational). Defeat the opponent and place the staff horizontally.
  • j.2D: If they block the second hit> it’s your turn. Add enough to continue voltage from 2A / 5B. If everyone immediately Blocked the first hit, the second attack could be punished by some characters like Hakumen. (This move is only safe if the second hit hits their block)
  • Staff Launch: D [m] / 6D [m] / J.D [m] both set the staff in 2D mode (Scepter launched on the ground). 5D [m] / 4D [m] / J.2D [m] / 214B / C all put the staff in 5D mode (the staff zooms up and covers the air