This post will show you how to achieve every achievement / Trophy in Little Nightmares 2. The hardest part is just finding out exactly what these achievements/trophies you want from you – they all have a vague description, often revolving around something in the stage you need to accomplish. There are simple achievements/trophies to find all the collectibles and then there are weird little activities that you need to complete – like smashing certain statues, delivering packages, or wearing hats at different times.
Completion Achievements & Trophies
Half Hat: Get 6/12 caps. Check out the collection guide above for help finding them all.
Far Ahead: Take all caps. Again, check out the collection guide for the locations.
No More Remains: Find all 18 pieces left broken in the game. Check out the links above for more help.
How do I look: Wear the Agent Hat you unlock after completing the game.
In The Palm Of My Hand: Hold six (your friends) hands for six minutes.
Twenty Six: Call Six a total of 26 times in one round. Only works when she’s present.
Prime Time Content Consumer: Unlock all achievements/trophies in Little Nightmare 2, then replay the ending.
Little Nightmares 2: Chapter 1 | Achievements & Trophies
Evasive Prey: Approach the house in the forest without dying from a trap. Just slow down and replay the level if you die.
What’s In The Box: After climbing into the spooky house, open the refrigerator.
Fair Prey: Wear a Raccoon Trapper Hat in the entire ending scene as the hunter chases you.
You’ll find the hunter’s hat indoors when you first arrive – leave the kitchen and head towards the foreground in the hallway. Then go left to find a room with a hat. Put it on and wear it till the end of the chapter.
Wild Kids: Find all Glitched Remains collections in Chapter 1.
Foraged: Complete Chapter 1.
Chapter 2| Achievements & Trophies
Referee: Put on a baseball cap and run over the goal.
The Ball Hat and the soccer goal are placed on the school playground before you enter. The hat was found on a trash can near the locked school entrance.
Fly Free: Collect paper airplanes in children’s rooms at school opening. It was a room filled with bunk beds. Bring it back to the window you entered the school and toss the paper airplane out.
Bully of Bullies: In-class sequence, you will normally have to sneak through. Instead, warn them and let them chase you to the large bookcase you’ll climb later. When it flips and falls, it crushes them.
Merciful Feat: Early on, when you get a tube weapon in a room with a puppet kid sitting only in a cap, don’t smash it! Leave only with pipes.
Mono Tones: Very late in the chapter, you will find a piano. Play back and forth on piano keys until you achieve this achievement/title.
School Kids: Find all Glitched Remains collections in Chapter 2.
Schooled: Complete Chapter 2 in Little Nightmares 2.
Little Nightmares 2: Chapter 3| Achievements & Trophies
True Colors: Child (Six) wears a raincoat. You can not miss it.
X Best Friends: In the X-Ray testing room, turn on the X-ray, then hold Six’s hand behind the screen.
Toys Are For Kids: Put on a teddy bear hat and light all three teddy bears in the furnace. Next to the X-Ray room, there is a playroom with teddy bears. The furnace is below the elevator at the entrance.
Teddy Bear Hat is found in the same room as the teddy bear. Climb to the top of the bookshelf in the back right corner.
Popcorn: In the Hospital Hall, you will finally get a fuse to unlock the right door. Once unlocked, you’ll find a cobweb near the wheelchair. Put the cob in the furnace and burn.
… And Stay Dead: After defeating a hand, smash it three more times with your weapon.
Objection: In front of the hallway near the row of mannequin hands he was grasping, there was a scrawled eye looking down at some cheese. Collect it and take it to the hidden Glitching Remains room and throw cheese in the hole.
First Do No Harm: After locking the doctor in the incinerator, don’t pull on the switch to burn him. Just go through the elevator.
Medicine Ball: Get rid of a mannequin and you will come to a room with a potion. Throw it in their frozen hand.
Hunger: On your way out of the hospital, use the vending machine until it stops spitting snacks.
Sick Kids: Find all Glitched Remains collections in Chapter 3. Check out the Glitched Remains Location Guide linked above.
Hospitalized: Complete Chapter 3.
Little Nightmares 2: Chapter 4| Achievements & Trophies
Post Industrial: For the second elevator quiz, you will need to put on the Mailing Hat (see the Hat Locations instructions) and go down the trash trough to reach the mailing area. Push the large package into the mailbox marked with an eye icon.
Unlady Like: Entering the secret room with Glitched Kid with the Lady statue from the very first game. Push the statue down to break it.
Pale Kids: Find all Glitched Remains collections in Chapter 4. Check out the Glitched Remains Location Guide linked above.
Paled: Complete Chapter 4 in Little Nightmares 2.
Chapter 5| Achievements & Trophies
Signal Interruption: Complete Chapter 5