Mal’Ganis is a tank that relies on excellent self-resistance to survive deep in the enemy’s backline. This maintenance provided by Vampiric Touch causes him to partially heal the damage he inflicts, and his Hero Abilities can help him partially recover his health. Due to his mediocre mobility, he is easy to get caught (e.g. Hanzo). Since his teamfights don’t have much scope, a lot of relying on flanks when playing him, however, some Heroes can play that strategy by giving vision (e.g. Chromie with her Time Trap) and some Tank players can predict this strategy and locate key points to disable it.
Strengths and Weaknesses of Mal’Ganis
- High survivability
- Decent damage output
- Good crowd control
- Decent waveclear
- Weak to kiting (e.g. Lunara)
- Weak to Root (e.g. Deckard Cain)
- Easy to be interrupted, especially on his Hero Abilities
- Inseparable from highly mobile Heroes (like Illidan)
Talent Build of Mal’Ganis
Necrotic Embrace Build
Winged Guard (lv1) – Vampiric Aura – Time to Feed, Might of Sargeras (lv4) – Fueled by Torment, Spreading Plague (lv7), Carrion Swarm (lv10) – Dark Conversion, Blood Rush (lv13), Plague Bats (lv16), Seeker Swarm (lv20) – Vanquish the Weak – Alone in the Dark.
His Necrotic Embrace Build is designed to get as much value as possible from the Hero by increasing his survivability. His damage-boosting talents also contribute to this plan as Vampiric Touch heals Mal’Ganis based on the damage dealt.
Synergies and Counters
He works better with a Mage (such as Kel’Thuzad) who can monitor his crowd control either with some Bruisers (like Sonya) or some melee Assassins (such as Illidan) can dash into a certain target Hero while the rest of the enemy team is asleep.
Mal’Ganis is susceptible to attack by enemy Heroes who can either knock him out in Night Rush (such as Raynor with Penetration Spin) or lock him up with crowd control to deny him any chance of using his Hero Ability (like Garrosh with the Lord’s Trials) while he is concentrating to death.
Heroes with more mobility (such as Zeratul) are difficult to defeat, so he won’t be able to deliver any hit from them. Heroes with a lot of attack range (such as Hanzo) can easily take out him, making him pretty bad. Another weakness of him is that the Rooted Heroes (such as Deckard Cain) can stop Mal’Ganis on the spot in Night Rush.
Maps of Mal’Ganis
Mal’Ganis plays well on a Map that has narrow passages and corridors, allowing him to get an incredible effect area from most of his Skills and/or where a Goal doesn’t appear too casual because he really needed his Hero Abilities to be a complete Hero, but he was bad on the Map with no good locations to run from.
Tips and Tricks
- Since his fighting tools have a limited range, it is better to hit the enemy Heroes.
- Using Night Rush immediately after Fel Claws’ third activation will make it difficult for the focused enemy Hero to react between Stunned and Sleep.
- You should control the nearby enemy’s Hero crowd before using your Hero Abilities so that they cannot be interrupted.
- Sometimes it is helpful to not use the Fel Claw three times in a row to keep it ready for Stun, use the next trigger to move, or to maximize your damage by using the Basic attack in the middle.