Game CMD 368

Mini-Guide DOTA 2: How to play Alchemist towards Support (Part 1)

How to play Alchemist

How to play Alchemist

Considered as one of the top heavyweight carriers in DOTA 2, but in the past year, Alchemist has been included as support. Let’s learn how to play Alchemist towards Support through the guide DOTA 2.


An alchemist was a hot carrier for a while thanks to his excellent farming ability, attack speed, and extremely good tank ability thanks to his Ultimate. However, after revising the Ultimate, his hotness has decreased quite a lot and rarely appears in professional competitive games. In recent times, a number of competing teams have been quite creative when putting Alchemist in the support position.

Before getting to know the details of how to play Alchemist, we must understand the parameters of Alchemist to be able to use this hero more effectively.

  • Strength: 25 (+ 1.8 / level)
  • Agility: 11 (+ 1.2 / level)
  • Intelligence: 25 (+ 1.8 / level)
  • Base HP (Level 1/25): 625/1822
  • Mana: 325/1144
  • Damage: 49-58 / 112-121
  • Range: Close-range
  • Armor: 1.54 / 8.37
  • Movement speed: 295

The amount of bonus stats of Alchemist is not really great. Basic damage is not too high when compared to other heroes. So, when it comes to support, what is the advantage of Alchemist?

First, it’s the ability to stun, except for armor to go gank oddly. The second is at the ultimate for mobility and mana, pretty good mana. Finally, when the game was In the late game, Alchemist could change his direction to farm. Then he becomes another carrier for the team.


Knowing information about the general’s skills is also one of the good playable tips for newbies who are learning how to play Alchemist

To begin with, Acid spray, Alchemist launched a chemical vial, which covered the entire area with acid. Enemies standing in this area have their armor reduced and take damage every second. Range: 900, Influence Range: 625, Damage per second: 12/16/20/24, Armor deducted: 4/5/6/7. Duration of use: 16 seconds, Mana: 130 / 140/150/160, and Cooldown: 22s.

Second, an Unstable Concoction is a chemical tank and throws it towards the enemy. Damaging and stunning an area around it. The longer the chemical bottle is incubated, the more damage and stun duration will be. After 5s, the chemical tank will reach maximum damage. If after 5.5 seconds from the incubation period Alchemist does not throw away. The chemical bottle will automatically explode and cause damage to Alchemist. Max incubation time: 5.5, Max damage: 150/220/290/360. Max stun time: 1.75 / 2.5 / 3.25 / 4s, Mana: 120, Cooldown: 16s. 

Third, Goblin’s Greed is the ability to help Alchemist get more gold every time he kills a target. Within 30 seconds, additional gold can be stacked until it reaches its maximum. Gold plus starts: 6/8/10/12, Plus every 1 kill: 3, Max gold added: 12/20/28/36, Time added: 30 seconds.

Finally, The Chemical Rage of Alchemist is the process of driving the Orge that Alchemist is riding crazy. Increasing the speed of healing, movement speed, and reducing Alchemist’s basic attack: 1.4 / 1.2 / 1s. Health regen increased: 50/75/100, mana regeneration increased: 3 / 7.5 / 12. Movement speed increased: 30/40/60, Time Duration: 25s, Mana cost: 50/100/150, and Cooldown: 45s.