Kabal was initially teased for Mortal Kombat 11 when the game was first revealed. Fans were not surprised to be excited about his return, as he was unable to play the deadly mercenary in Mortal Kombat X. He is often one of the absolute strongest Mortal Kombat characters – both in his debut game and the reboot of the franchise. But how is he handling these days?
Kabal Strengths & Weaknesses
Every character in Mortal Kombat 11 has multiple downloads. With the combination of loot, additional items, skins, and more, you can tailor your warrior’s look the way you want. And there are some really annoying combinations – though the game does limit the number of possibilities you can bring into battle. Some characters are also more flexible than others, but all warriors, in general, have their own basic strengths and weaknesses. So, let’s take a look at the basic pros and cons of playing Kabal in Mortal Kombat 11.
Kabal got a big overhaul of Mortal Kombat 11. He’s no longer a high-pressure, high-intensity person. Instead, he’s a more responsive fighter, reacting to enemy movements – then counter-attacking and punishing them. He even has access to an unlimited inventory that can turn into a full combo! This makes him (at least according to Netherrealm Studios) a pretty good choice for beginners. You do not need to memorize millions of different attack sequences. Instead, you focus on just half a dozen options available to you at any given time.
He is also one of the only Mortal Kombat 11 characters that can create a combo attack from a special attack without the need for a special boost. Basically, that means he has a simple, flashy, and difficult to avoid a move that allows him to do some of the follow-up attacks – all of which didn’t cost him any stamina.
This new direction of Kabal necessarily means that he is not as belligerent as before. You can get a few quick hits, but rarely a super long and devastating combo. That makes it difficult to really maintain the upper hand in a match. This rework could be his result playing too well in previous games. It’s fun though – if perhaps a bit sad – to see such a dramatic, fan-favorite, rampant character change.
All Kabal combos can be started using any move and link it to Nomad Dash (Back + Forward + 3). After hitting with Nomad Dash, the opponent will be stunned long enough for him to continue the combo.
His combos can be ended with Hook Slam (Down + Back + 4) which will swap positions with the opponent. In his Clean Cut variant, the Extended Hook (Down + Back + 3) can be used to heal and leave him at +2 when hit and will deal maximum damage. In his Speed Demon variant, combos can be terminated with Low Spinner (Back + Forward + 2) and at the corner, Gas Blast (Back + Forward + 4) can be used to heal and leave him in level. +3 on hit.
Tips of Kabal
- The Nomad Dash (a blistering attack that makes enemies reel) allows Kabal to follow in a combo against stunned opponents. This is one of the only specialties in Mortal Kombat 11 that leads to a combo that doesn’t amplify through stamina.
- He can hold his stance indefinitely – you don’t have to waste time with the enemy’s attack. Though holding it for too long might invite the counter …
- He has two options for an attack. The first pushes the enemy away but deals very little damage. The second is more open to counter-attack but completely throws the enemy into the air for the next combo attack.
- Nomad Dash can no longer be canceled. You have to equip this movement during your load and spend your stamina to do the canceling.
- He has an incredible attack range with his basic attacks, thanks to his hook swords. Remember that you can hit enemies from further away than you think!