In old-school Dungeons and Dragons, Endgame is about finding a hex somewhere near the edge of the map, clearing the Kobold, building a keep, and starting to attract retainers. It’s great to have a goal. Pathfinder: Kingmaker is an honest game of the ancient dream. But it’s also about what comes after how you deal with the difficulties that arise once you settle down and start raising a family of your own minions/henchwomen.
Save your BP – Pathfinder: Kingmaker
As you unlock the kingdom management aspect of things a tutorial takes you through how to spend building points. Feel free to draw down six or seven buildings, but don’t feel the need to fill every spot at once. The next section of the tutorial will walk you through how to add another zone to your castle and expect you to have 150 BP left to spend on that. Don’t be like Muggins here and put a business in each slot then run out of BP. If you get short, know that Hassuf, a merchant in your capital, sells BP for 80 gold each.
Diplomatic checks pop up in conversation often, because diplomacy is the kind of duke that does a lot in Pathfinder: Kingmaker. However, there is no diplomatic skill on your character board. In diplomacy, Pathfinder is handled by persuasion skills, like bluffing when you’re outright lying. Sometimes your protagonist will need a diplomatic check when the rest of the party is away, so it’s worth having a head person who is also a face and putting some persuasive entry points. We also recommend putting some points into athletics and moving, if you can afford it, towards a particular encounter.
Late bloomers – Pathfinder: Kingmaker
When you recruit Octavia, she splits between Rogue and Wizard, making her a less optimal choice than a character stuck with one or the other. But give her a few more witch levels and the feat increases stealth attack damage and she’ll unlock a prestige class called arcane Trickster which is all about casting fluctuating spells for a stealth attack.
Valerie is another companion at the beginning of Priority, a combat subtype known as the Tower Shield specialist, who needs a few levels to unlock the ability to cancel the penalty to gain a tower shield (before that she was actually better with a normal shield).
With feats and items to boost her armor, and three mobility points to get the most out of defensive combat, she’s an OK tank – though never a who’s great because Pathfinder doesn’t have the ability to attract aggro and, since you’re not moving on a grid, trying to block with her involves guesswork.
The deadline to deal with events is always the end of the current month in Pathfinder: Kingmaker. Golarion’s calendar has 12 months, and the number in parentheses after the month name helps you tell which one it is. Every month with the same number of days is the corresponding Earth month. Sometimes the advisor you need to deal with a particular event will be dealing with another in 10 days and this is Goobertber’s 20th what are you going to do?
Relax, search for a Golordion calendar on the Internet if you need one, and hit the Skip Day button until an advisor is free. Most events repeat so often that if you miss a labeled “opportunity”, it will reappear. Focus on people who say “problems” as there will be penalties for ignoring those people.