The Resident Evil 3 Remake series launched this year. However, the Resident Evil 3 Remake was not greeted enthusiastically by some fans, unlike last year’s Resident Evil 2 remake. It was amazingly successful, mixing the old and new Resident Evil game.
Games Developer Capcom invented the word “survival horror” after the creation of the first Resident Evil for Sony’s new PlayStation in 1996.
Resident Evil 3 follows the same blueprint, but eventually manages to appear both overly familiar and unfamiliar. Resident Evil 3 marks the return of the original Resident Evil protagonist Jill Valentine in a story that plays at the very same time as Resident Evil 2.
This is a lengthy, complex tale spanning many games. But to sum it all up without spoilers: Umbrella is a great evil. And they really want to remove any traces of their participation in the outbreak of the T-virus. Jill and her surviving colleagues at S.T.A.R.S are a smidge of inconvenience, so Umbrella has created our psycho Nemesis to destroy all the remaining S.T.A.R.S and conceal their tracks.
The PlayStation release was named Resident Evil 3: Nemesis, a comparison to the iconic, unstoppable monster that Jill continues to pursue in the game as she seeks to escape from Raccoon City. That’s still the defining characteristic of the plot of the latest edition.
Although there are plenty of improvements from the original—characters, creatures, puzzles, places, and plot points have all been changed or, in some cases, deleted. And a lot of improvements make the experience less terrifying.
Like previous games in the franchise, the original used fixed angle cameras. That meant that you were exploring Jill from a third-person viewpoint in a world that you could only see from one angle—which made sense with the technological limitations of the first PlayStation, but became irrelevant as technology became more advanced.
For the next game in the series, Capcom has permanently moved to a more common over-the-shoulder viewpoint, where the camera stays fixed to the player.
There’s one major aspect absent from the remake is the branching of plot paths. Like other games in the series, Resident Evil 3 provided players with choices that changed the plot and the outcome. That indicated that even though the game is just six hours long, you could replay it until after you have seen all the paths and endings of the story.
But you see all the remake has to provide after one playthrough, and the shortage of replayability makes it difficult to justify the $60 purchase cost.
There’s a necessity to continue playing for fans who want to have a challenge—if you overcome the hardcore mode, you will unlock two more tougher challenges. And despite its limitations, it’s still a good game; it adds realism and life to a story originally told with limited, 20-year-old technology.
But for what you will get, let’s linger until it’s on sale, unless you truly enjoy Resident Evil.