Shin Megami Tensei V brings us back to the world of the Megami Tensei series (including the Persona spinoff). SMTV combines elements of previous games in the series along with the introduction of brand new concepts. In this Shin Megami Tensei 5 guide, we’ll help you through the first few hours with things we wish we understood earlier.
Things Happened At Leyline Founts
In Shin Megami Tensei V, There’s a lot going on at Leyline Foundations. It’s where you quickly travel, go shopping, go to Miman and Relics, heal your party, learn new Miracles, perform Demon Merge, and more. As we said, there’s a lot going on.
The options available will quickly expand the first few times you visit. These include:
- Chronicle Deed. This is how you save.
- Leyline Crossing. This allows you to quickly move between Leyline Foundations you have previously visited.
- Cadaver’s Hollow. Gustave’s shop where you can buy and sell consumables. This is also the place where you will sell Relics and receive rewards for finding Miman.
- The dark world. Sophia’s Realm, where you learn Miracles (permanent, passive spells), manage Essences (a way to learn new skills and Resistances) and perform Demon Fusion.
- Recuperate. Pay (Macca) to restore your party’s HP and MP.
Save At Leyline Founts – Shin Megami Tensei V
Leyline Footts is your only save point. With everything else you do there, you can easily forget to save – “Chronicle Deeds” as the game calls it. If your protagonist falls in battle, you will fall back on the last save, so you may lose a lot of progress. With points saved so few and far between, it’s important that you save every time you can.
We get distracted very easily, so we made it a habit to save first, then save again when we’re done at Leyline Foundation, just to be sure.
Save Macca For Healing
The Recovery option at Leyline Foundation completely heals party members’ health and mana (HP and MP), but you have to pay in cash. In Shin Megami Tensei V, for characters below level 10, you’re looking at about 75 Macca or less per character.
As tempting as it is to spend money on consumables and potions (Pills). The Recover option at Leyline Fount also completely restores the character’s magic – something no other early game item can do.
Exploiting Weaknesses In Combat
For each round of combat, each side of the fight has a number of Hit Emblems – basically, the number of actions that side can take per round.
Each enemy demon has a range of weaknesses and abilities against attack and skill types. They are displayed as icons under damage types. Each enemy has a line (unchanged), the exclamation mark (Weak), shield (Immune), or half shield (Resistance) to deal melee, Fire, Ice, Electricity, Force, Light, and Melee damage, and Dark.
When you do an attack where the target is weak – like the Agi (Fire) Skill in the picture above – the attack doesn’t use the turn-tap icon.
This means you can get free action once per party member in each battle round. Ideally, you would chain a series of attacks from each party member to exploit a weakness so that everyone on your party attacks at least twice per battle round.
Essences Are Essential – Shin Megami Tensei V
During Shin Megami Tensei V, you will collect Essences. (In fact, you’ll probably pick up one or two before you can do anything with them.) Essences are like distilled versions of attacks, skills, weaknesses, and the resistance of a demon.
Inside World of Shadows at a Leyline Found, you can use these Essences through Essence Fusion. Using this you will be able to teach yourself and the demons in your party new Skills and Attacks with new relationships.
You can also use Essence Combination to transfer Weakness and Resistance from Demon Essence to your protagonist. This is a great help when countering enemies with strong attribute (attribute) attacks that you are weak in.