Some people may be hearing a lot about a recently announced game called Six Days In Fallujah. The game was originally announced in 2009 before being canceled, so seeing it back was a big surprise. Controversy is swirling around wartime shooters, but why exactly?
Why It Was Cancelled – Six Days In Fallujah
Although it had been in development for several years before it was revealed and was going smoothly, Konami decided to drop the game anyway. The final decision came from the public backlash after the reveal. The public felt it was insensitive to describe such a recent conflict in a video game.
This medium did not have the integrity of today, and many people still do not understand its creative potential. Konami wasn’t willing to back such a controversial title, and developers Destineer and Atomic Games failed to find another publisher, detracting from the game’s prospects.
The man openly promoting the game and the main reason behind the revival of the project is Peter Tamte. He’s the founder of games Destineer and Atomic, two developers who worked on Six Days In Fallujah. Before getting into military shooters, the developer worked on a project for the CIA and FBI called Judgmental Shooting Simulator for training purposes. Despite this experience, the game is not intended for military training.
Highwire Studios is tackling the game’s new incarnation. Their only title is the VR game 2019 Golem. A shooter may seem like an odd leap, but considering who made the studios makes the genre shift more logical.
The former Bungie developers are part of the team, which includes people who have worked on both Halo and Destiny. The studio itself was founded by Martin O’Donnell, who composed the iconic Halo soundtrack.
Interviews With Soldiers
The ambition of Six Days In Fallujah is to offer a realistic war experience in the form of a video game. To do this, interviews with both soldiers and civilians who have lived through the battle are being used to help create the game.
It is said that there will also be a segment of the game that follows an Iraqi civilian trying to escape the city during the battle. Despite the involvement of those there, it should be noted that not everyone who experienced the second attack on the city agreed with the existence of the game.
Dynamic Destruction System – Six Days In Fallujah
The original game from over ten years ago implemented an intensive system with highly destructive environments. This ended up causing many obstacles in the development process.
Very few modern games even feature dynamic destructive environments, so it’s easy to imagine how difficult it would have been a decade ago. Notable games with destructible environments are Red Battlefield, and Faction: Guerrilla, Stranglehold. However, there is no word on whether the revived project will include this feature.
Why Development Started
The first incarnation of Six Days In Fallujah began development after a former Marine sergeant asked the game developer Destineer if it had the potential to be a video game. Knowing the idea for the game came from someone who actually witnessed the battle there gives a degree of credibility to the concept, but this doesn’t mean one has to believe it will. is an accurate representation of the battle and historical period, as demonstrated by the backlash the game has faced.