Game CMD 368

Smash Ultimate: How To Play Wii Fit Trainer – Combos And Moves

Wii Fit Trainer

Wii Fit Trainer

Wii Fit Trainer is available in both male and female versions of the game. These are agile and powerful warriors with a lot of sporty tricks in their arsenal.

These light fighters can crouch and walk, and while lying on their tummy they can hope to step back or move forward with little pushups.

Wii Fit Trainer Movetset

Wii Fit Trainer

Neutral Attacks

She has three neutral attacks. The first and second neutral attacks deal 2 damage per hit, while the third neutral attack deals 3 damage.

She neutral attack creatures with a simple arm stretch and back legs for balance. Both the arms and legs have hitboxes, which basically means the attack covers both from and back angles. Two attacks in one move are then performed with a deep knee stretch and fall into a forward rush stance.

Defensive Attacks

She has three Defense attacks. The first is the Ledge Attack that deals 9 damage, the second is the Direct Wake up attack that deals 7 damage, and the Wake up face deals 7 damage.

Dash Attack

This attack deals 10 damage, where the Wii Fit Trainer stops while performing a side and spine bend. The forward attack and launch angle are slightly different depending on whether you hit sooner or later with Dash Attack’s attack.

Wii Fit Trainer Special Moves

Neutral Special – Sun Salutation

This attack deals between 5 and 21 damage, where she starts charging and produces solar energy that shoots straight forward for anyone else in its way. This also heals the Coach a bit.

Sun Salutation’s power can range from pretty weak for an instant shot to very strong for a fully charged projectile.

Side Special – Header

This attack deals 15 head damage and 9 ball damage, with her taking out a soccer ball, throwing it straight up, and jumping to hit the ball head towards the opponent. The ball will fly straight and slowly bounce upwards from the ground, or bounce from the pedestal or opponent.

The head can also be canceled before it attacks by pressing the shield button. Coach gave up head-bumping the ball and instead drifted back to earth, spinning gently like in Super Hoop’s latency, the ball persisted until it disappeared normally.

Up Special – Super Hoop

This attack deals 5 × 3 damage, where the Wii Fit Trainer ducked low, then jumped up with three Hula Hoops spinning at the same time. Each Hula Hoop can hit each opponent once, making this a potential three-hit combo. This move can also be directed up or down.

Down Special – Deep  Breathing

During this attack, she begins to take a deep breath, indicated by a closed circle on the Trainer. When the shrinking circle overlaps the solid red circle, press the Special or Attack button to complete the breathing. When done correctly, this slightly reduces the Coach’s accumulated damage, while temporarily increasing their damage and retaliation.

Final Smash – Wii Fit

Wii Fit Trainer

When the Final Smash gauge is full, she makes for a brutal workout. When you activate it, she will perform a pose and send out an army of aerobic athletes’ balls. Complete with a giant final ball that emulates Wii Fit Trainer tilt-back. In all of the Final Smash battles in the game, this is the one farthest back, so all you have to do is increase as many opponents to one side as possible, then invite all of them to join. practice session.