Maya Fallegeros is a playable female character first introduced in the 1996 video game Killer Instinct 2. An Amazon queen from the jungles of South America, in Killer Instinct (2013), she is the last remaining member of a secret monster hunting squad known as the Shadow Guard.
She performs short aerobatics before hitting her heel on her way down. This attack strikes the air and takes it back. Can’t attack and low throws. Hold the button to fake the attack and land without attacking.
She leaned forward to perform a series of dagger attacks. This attack requires both of her daggers.
She rushed towards the ground at a corner and dealt with her opponent. It is possible only from a neutral jump or transition. This attack requires both of her daggers.
She turned forward and attacked with her feet. The button’s strength determines the distance. This attack will pick up her nearby daggers. Shadow Tumble Kick is an impenetrable projectile.
She performs a surge of attack, led by her feet. The strength of the button determines the angle and inviolability; light is the most invulnerable but can be hit 1 frame before active frames start, while heavy is not invulnerable.
Maya throws her Yellow Temperance Dagger. When hit, generates a large amount of stun. When blocking, bounce off the opponent. In any case, the dagger must be retrieved before it can be returned. If the dagger is blocked, you will receive a yellow Dagger Pip.
She throws her purple Vengeance Dagger. When hit, generates a large amount of stun. When blocking, return the opponent. In any case, the dagger must be retrieved before it can be returned. If the dagger is blocked, you will receive purple Dagger Pip.
She throws both daggers as a unified projectile with the combined properties of all Dagger Pips has. When hit, launch an opponent. When blocking, return the opponent. In any case, all pips of a dagger are used and both daggers are separate.
She is extremely maneuverable in her neutral game, which can make it extremely difficult for her to react and takedown. She has quick bursts and long jumps, which can create pressure and surprise crosses. But her greatest strength is the trajectory of dagger bullets. When blocked, they reward Maya with upgrades that can be applied later in the battle, including a track that cannot be blocked, and refusing to block them will allow her to transform into a combination, even in full-screen mode. The only way to prevent her from gaining some benefit is to avoid the daggers altogether, which is easier said than done.
Her main weakness is, when not holding a dagger, her options are limited. Because the daggers are so focused on her entire game plan, without them her pressure options are weaker, many of her key indicators are completely unavailable. and her mix is less intimidating. If you can force her off the dagger, Maya is very easy to defeat.