Game CMD 368

Stellaris Guide – Tips That Newbies Should Know Before Started



Paradox Development Studio is famous for creating complex games. In their titles, players often find new content to engage with, experience, and tackle even after spending at least 50 hours playing. Stellaris is another such game from Paradox: a magnificent space opera that combines with an empire-building simulation system to create something truly unique.

Build Science Ships


In the base game, having two Science ships is more than enough to do comprehensive research and development for the player’s empire. However, the new DLCs have made it nearly impossible to progress well without the addition of a third Science ship.

This ship may focus more on Archeology. With the addition of Ancient Ruins, these archeological ships could begin digging at the relevant sites. Digging can take time, but they can be quite rewarding. Finding certain artifacts can give a significant passive boost, which should be a welcome addition at any stage of the game.

Galactic Market

The game’s economy system can be quite annoying for new players. Most find themselves in deficit; However, this does not mean that the player is doing anything wrong. In fact, as the population and economy grow, it will reach a state where the growth rate starts to slow down.

Sometimes, the jobs that cost more are initially more active than those that are more rewarding. This is part of the Stellaris playing experience. Players can approach the Galactic Market to purchase the resources they are lacking. Furthermore, players can use the Galactic Market to keep themselves in an energy surplus, if they invest wisely.

Fallen Empires

The Fallen Empires in Stellaris cannot be ignored. These ancient civilizations have existed for quite some time and are no longer interested in expanding their range of activities or conquest. Even so, the fallen empires are very powerful and players will need to be quite advanced if they want to take over these ancient fleets.

Furthermore, if a player has offended a fallen empire, they should try to appease them as much as possible. This is especially important if there isn’t much of a gap between the player’s empire and the already-collapsed empire that has been offended. They could ignore the fallen empire if they were far away, and surrounded by neutral civilizations.

Planet Resources – Stellaris 


As players begin to expand their empires, they can make the mistake of trying to manage the resources of each planet individually. This approach can be disastrous, as this level of micromanagement can be quite taxing. Instead, players should manage their larger pool of resources, as resources from these individual planets will be traded with a larger pool.

As players have more planets at their disposal, they should begin to specialize them for specific missions, based on requirements. This can lead to planetary bonuses such as tech world bonuses or engagement building bonuses with specialized planets.

Variety In Warships – Stellaris 


When players are designing their warship, it’s easy to carry and specialize most of the fleet with just a ray gun or a laser. However, doing this will only lead to eventual defeat, as the player may have to deal with enemies who may have the perfect battleship to counter such a strategy.

The best steps for the player are to expand military research and development to different fronts and have the latest technology for all the different weapons. Good shielding and armor penetration are a must in any capable battleship. A weapon with a high DPS will also work pretty well.