April 23, 2021

E-sports

Game CMD 368

Street Fighter 5: How to play character Blanka

Blanka

Blanka

Since her dazzling 1991 Street Fighter II debut, Blanka has become one of the most beloved characters in the entire series. You can even favor the spiky-haired hero as the warrior of your choice in Street Fighter V: Arcade Edition and wonder how best to use his varied set of skills and moves. Fret no more, as this list of tips will make sure you get the most out of the monster.

Get acquainted – Blanka

Blanka

If you are not used to playing a character in charge, you should run a test for him to get a feel for how inputs and special attacks of Blanka work. If you are familiar with characters like Guile then you should have no problem, but running a test will be especially helpful when trying to incorporate his aerial attacks, this is also possibly lead to a hyper matching test. You will definitely want to give it a try and get used to it, so you can apply it in online matches.

Crouch like a coward

His V skill allows you to crouch to oncoming neutral bullet attacks, but there’s also a hidden function to it. You can also cancel it and move on to a special move, punch, or kick. You can also cancel this attack from a heavy punch, and this powerful combination can also be used as part of a larger combo from the heavy punch, V skill, then punch.

If done properly, this can be used as a great penalty when your opponent is left open. While it’s obvious you shouldn’t spam your V skill, it can also be helpful for getting back on defense and giving yourself some time to react after the opponent uses the fireball.

Be careful though, the Coward Crouch isn’t easily canceled, so make sure you only use it knowing your opponent can’t hit back or if you can prepare yourself for a counter-attack.

Know your anti-airs – Blanka

Raw super of Blanka looks pretty cool, but it’s also very helpful. By doing it from afar, you can also use it as an ineffective anti-aircraft vehicle for an opponent who is desperately launching himself off the ground. Note, however, that this should be a pretty good last-ditch effort for aerial combat and can only really be used effectively if you’re a pretty good distance away from an opponent.

For the better anti-air options, the bow-down average punch is great, there’s no need to charge, and comes out fast for those quick responses. If you need to catch a cross before it happens, then the handy mid-hunched punch will be your choice.

To V1 or V2?

Blanka

Choosing which V to activate for scrolling is quite difficult. V1 of Blanka changes his special moves but comes at a cost of a third of the gauge each time you use it. Simply put, this will change all your special moves to the EX version. While you can deal with some massive damage this way, you’ll need to be careful, as many of these options can leave you quite open to a disadvantage in terms of frames.

V2 allows you to cycle after special attacks, such as the Rainbow Roll. You can zip a few times as long as the previous hit is a proper one, but be careful, as the first hit is quite expensive, with each subsequent hit being significantly less. We recommend using V1, as it can be a fairly reliable way to increase your attack damage when you need it most.

Choosing which V to activate for scrolling is quite difficult. V1 of Blanka changes his special moves but comes at a cost of a third of the gauge each time you use it. Simply put, this will change all your special moves to the EX version. While you can deal with some massive damage this way, you’ll need to be careful, as many of these options can leave you quite open to a disadvantage in terms of frames.

V2 allows you to cycle after special attacks, such as the Rainbow Roll. You can zip a few times as long as the previous hit is a proper one, but be careful, as the first hit is quite expensive, with each subsequent hit being significantly less. We recommend using V1, as it can be a fairly reliable way to increase your attack damage when you need it most.