April 18, 2021

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Game CMD 368

Street Fighter 5: How to play character Falke

Falke

Falke

Falke is a video game character in the Street Fighter series, making his first appearance in the story of Ed’s character in Street Fighter V before being playable in the game’s third DLC installment. She is a member of Neo Shadaloo.

Fighting style and abilities of Falke

Falke

Her fighting style is bojutsu, a style also practiced by Eagle. Hers is the closest bojutsu to reality by using a staff, as opposed to Eagle, who uses two tons. However, some of her movements also hint at Eskrima, as well as for Eagle. She has a unique ability to impart Psychological Power into objects and release it through them, mainly through her staff, which she named Harmony due to her harmony with Power. Strong Psychology. The ability of Falke to release the Mind Immediately is lower than that of Ed and M. Bison’s, but she can increase its output by charging it with electricity. Some of her movements are similar to Rolento’s.

Moveset of Falke

She uses her scepter in the battle to keep her opponents within range, but it also serves as the conduit of her Psychological powers. By holding down any button, she can charge and store Psychological Strength until the button is released in one of three different ways; Just by standing (Psycho Kugel), she unleashes Psychological Strength through her staff like a shotgun. When she was the backbone (Psycho Feder), she fired a projectile at a diagonal angle from the air.

By crouching (Psycho Kanonen), Falke lies on the ground and fires a projectile at the opponent’s leg. She can dodge bullets while using Psycho Kanonen. Like Ed, some of her special moves require only two punch buttons or two kick buttons – no special input required. Pressing two punches leads to Psycho Schneide, which is a version of the cut above. Hit two kicks is Katapult, which sees her pole rush towards the opponent in a kicking motion.

Using her V-Skill, Psycho Trombe, she extended one arm and spun the staff in front of her. Psycho Trombe alone can be canceled with many basic attacks and can also be used to absorb bullets.

First V-Trigger

Her first V-Trigger was the Staerken; In this two-block V-Trigger, she enhances her ability to transmit and release Psychological Strength from her staff, which will allow her to use additional versions of her special moves without Pre-charge is required. Pressing HP + HK again during this V-Trigger will cause her to use Psycho Shrot, a support version of Psycho Kugel that emits three bullets and flies further.

Press it down and HP + HK will see Falke use Psycho Panzer, an upgraded version of Psycho Kanonen that deals more damage. Finally, pressing HP + HK in the air will cause her to use Psycho Jaeger, a stronger Psycho Feder can attack from the ground. Psycho Shrot and Kanonen can be canceled together and can leave the opponent vulnerable to Critical Art.

Second V-Trigger

Falke

Her second V-Trigger is Psycho Angriff; in this three-block V-Trigger, she increases her ability to employ her employees in a variety of ways. Once activated, she would instantly rotate her opponent in the air, after which she would continue with a burst of Psychological Strength. Pressing HP + HK during this V-Trigger will result in her using Psycho Sturm, a full-scale attack with her scepter that can be canceled to expand the combo.

Press down and HP + HK will see her use Psycho Klinge, where she jumps diagonally into the air before hitting her baton and can continue with normal moves. Her V-Skill, Psycho Trombe, can also reflect projectiles in Psycho Angriff. Every new move she receives in Psycho Angriff can be canceled from special moves like Psycho Schneide and Katapult, increasing her combination and damage.

Using her Critical Art, Psycho Fluegel, Falke unleashes her opponent’s attack in the air like a golf swing with a stick, filled with Psycho Power. She then jumped up to meet her opponent, hit them sideways with her staff, then knocked them down with one final swing.