Ryu is the bread character that all Street Fighter players should learn at least a little bit before moving on to their favorite character. As you can imagine, his skill set is simple to understand but difficult to master, and his speed, the damage is done, combos and health are all very clear in between. group, making him the ideal starting point.
How to Play as Ryu
When it comes to Rye, your main attack tool is none other than Hadoken; in particular, the fast scrolling feature is implemented by HP.
However, one thing that you need to understand about using Hadokens is that you should use it as a mid-range pressure tool rather than a full-screen pressure tool.
This is due to the fact that it is almost impossible to jump over these things without punishment in the mid-range. Hence, you need to pressure Hadoken as much as possible – look at how Daigo plays and you’ll definitely learn!
By doing so, you will force your opponent to do a wrong timing jump that you will be able to punish heavily using the Shoryuken that can be canceled into Critical Art.
Ultimately, his standing MP and HP are a great combination starter, so consider using them when you’re under pressure in the mid-range by using Hadoken.
Skills of Ryu
V-Skill: Mind’s Eye
(MP, MK Simultaneously)
Ryu prepared to attack. By precisely timing it to capture the opponent’s attack, he will eliminate it without dealing damage. Even Chun-Li’s individual hits can even be beaten, so if practiced, it can be fatal. Timely timing and you’ll be left open to a nasty attack – so be careful!
V-Trigger: Denjin Renki
(HP, HK Simultaneously when V-Trigger Gauge is full)
When the V-Trigger gauge is full, this will activate his Denjin Renki to power him up. his moves become more powerful, chaining moves together into combos becomes easier, and he has the ability to charge his fireballs by holding down the punch button while throwing them. A fully charged fireball or EX will pierce all defenses, including blocks.
Special Moves of Ryu
(Quarter Circle Forward + Punch / Down + Forward + Punch)
Ryu threw the ball of fire from his bare hands. The speed of the fireball is affected by the button you choose – the slowest LP, from there. Fireball EX is the fastest and more powerful.
(Z-Motion + Punch / Forward + Down + Forward + Punch)
He was flying overhead, his anti-aircraft attack. The height and strength of the uppercut are affected by the button used, with LP being the shortest and least damaging and HP being the highest and most painful. Stronger top lanes give you more chance to attack if you miss or get blocked, so be careful. There is an old version of this move.
Many beginners find the Shoryuken movement difficult to perform. The easiest way to do it is to press forward and then quickly pull down and perform a fireball movement, complete with a punch at the end. So as long as you do this with a skillful move, a Shoryuken will appear. Practice! It gets easier over time.
(Quarter Circle Backwards + Kick / Down + Back + Kick)
Ryu spun in a circle and moved around the screen. This move will pass through projectiles like Fireballs if the time is right. It can also be done when jumping. An EX version is available but does not move, instead of rotating in place to deal more damage.
Critical Art (Super) – Shinku Hadouken
(Quarter Circle Forwards x2 + Punch / Down + Forward + Down + Forward + Punch)
His ultimate was Shinku Hadoken, a giant, powerful fireball that passed through the screen. Perform it by performing the Hadouken movement twice, then press the group button. If you’re in V-Trigger mode, this would be an even more devastating Denjin Hadouken.
HP, HK and MP, HP, HK
These two button press sequences, with the correct timing, will always be chained together. After that, MP, HP, HK, always end up taking down the opponent, and is a good way to control the situation when you get hit.