April 19, 2021

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Tekken 7: Quick Basic Tutorial for Playing Bryan Fury

Bryan Fury

Bryan Fury

Bryan Fury is known for his great mix of hold and dive, and Tekken 7 is no different. He has a lot of tools to keep opponents within range with long-range CH launchers, dodge backballs if they approach recklessly, and one in the middle that can safely take down opponents. with fast recovery.

Bryan Fury Strategy Guide

Bryan Fury

Bryan Fury in Tekken 7 has plenty of options to keep opponents narrowly apart from long-range CH launchers. For aggressive opponents, he has a reverse lane with qcb. He also has a couple of CH and safe mid-range launchers with a decent range. At close range, he has a few low-range attacks, a mid-CH fast launcher that blocks neutral, stab wire, and more.

However, you can’t just pick Bryan Fury up and expect to show off well. He has a steep learning curve and requires hours of practice. In pro matches, his Taunt Jet Upper is incredibly fearsome as it allows him to land in an unsurprising mockery quickly afterward with a secure launch pad. However, as I mentioned earlier, towing his Taunt Jet Upper was difficult and required a lot of practice.

To his combined potential, his standard launch pad is u / f + 4. As a beginner BnB combo try u / f + 4, d / b + 2, 1, 2, 4, Screw!, B + 3 ~ f + 2, 1. Make sure you touch the rod forward right after the b + 3 mark to rush forward. If you need a slightly more damage combo, try u / f + 4, d / b + 2, 1, f, f + 4, Screw!, B + 3 ~ f + 2, 1. Despite this combo does a little more damage, it is difficult to connect f, f + 4 after the stab.

If you try to get close to an opponent, we prefer to use d + 3, 2 because it’s easier to do and rarely misses. However, depending on the opponent’s position, you can also go with 3, 2, 1, 2.

Bryan Custom Combos

Bryan Fury

We have detailed some combos of Bryan Fury:

  • u/f + 4, f, f + 4, Screw!, b + 3 ~ f, WS + 3, 4, f, f + 2
  • u/f + 4, WS + 3, 4, f, f + 4, Screw!, b + 3 ~ f, qcf + 2, 1
  • d/f + 3, FC, d/f + 4, Screw!, b + 3 ~ f, WS + 3, 4, f, f + 2
  • qcb + 4, 1+2, d/b + 2, 1, qcb + 2, 4, Screw!, Dash d + 3, 2
  • qcb + 4, 1+2, d/b + 2, 1, f, f + 4, Screw!, b + 3 ~ f, qcf + 2, 1
  • f + 4, 1 u/f + 3, 1, 2, 4, Screw!, Forward Dash, b + 3 ~ f, qcf + 4, 1, 2
  • u/f + 4, d/b + 2, 1, 2, 4, Screw!, Forward Dash, b + 3 ~ f, qcf + 4, 1, 2
  • f, b + 2, f + 1+2, 1, 2, 4, Screw!, Forward Dash, b + 3 ~ f, qcf + 4, 1, 2
  • WS + 2, f + 2, b + 2, 1, 4, Screw!, Forward Dash, b + 3 ~ f, qcf + 4, 1, 2
  • u/f + 4, WS + 3, 4, b + 2, 4, Screw!, Forward Dash, b + 3 ~ f, qcf + 4, 1, 2
  • u/f + 4, WS + 3, 4 qcb + 2, 4, Screw!, Forward Dash, b + 3 ~ f, qcf + 4, 1, 2