April 21, 2021

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Tekken 7: Quick Basic Tutorial for Playing Kazumi Mishima

Kazumi Mishima

Kazumi Mishima

Heihachi’s mysterious wife finally appeared. Kazumi Mishima has an extremely small set of moves to work with to be effective. She relies on attacking slits and prefers to stand face to face with opponents to take them down with strong fights in the mid lane. She has Mishima 1, 1, 2 which is the best check confirmation score in the game.

Kazumi Mishima Strategy Guide

Kazumi Mishima

Kazuya’s mother is finally playable in Tekken 7. She mainly relies on her cross-punches and confirmations between blows to run on the opponent’s salvage bar. Since she is Mishima, she has normal access to 1, 1, 2. In addition to this, she has a projectile that deals a small amount of chip damage on the block. In addition to that, she is arguably the best i11 WS penalty in wallsplats game.

Furthermore, she has a WR2 – on-block but knocks out the enemy. Furthermore, she is one of the few characters in the game who has the ability to throw wallsplat that you can use to launch a wall-piercing combo. It’s important to note that she has a limited set of moves so try to make use of everything at your disposal!

Furthermore, Kazumi Mishima is one of the few characters in the game who has the ability to throw wallsplat that you can use to launch a wall-piercing combo.

With her combined abilities, her combo differs from other Mishima characters in the game. As a match for beginners you could use u / f + 4, d / f + 1, d / f + 1, b + 2, Screw!, D / f + 1, 2. If you need a bit advanced match, you can try u / f + 4, f + 3 ~ f, FLY + 2, b, f + 2, 1, 4, Screw!, b, f + 2, 1 , 1 + 2. When it comes to her wall combo you can use d / f + 1, 2 or b, f + 2, 1, 1 + 2. While using the second combo, try Make sure the tiger hits the opponent for more damage.

Kazumi Mishima Custom Combos

We have some combos of Kazumi Mishima:

  • CH 4, b + 2, Screw!, f + 3 ~ f + 2, f + 3 ~ f + 4, 2
  • f, f + 4, f + 4, Screw!, f + 3 ~ f + 2, b, f + 2, 1, 1 + 2
  • FLY + 2, f + 4, Screw!, f + 3 ~ f + 2, f + 3 ~ f + 4, 2
  • d/f + 2, d/f + 1, b, f + 2, 1, 4, Screw!, Forward Dash, f + 3 ~ f + 4, 2
  • u/f + 4, f + 3 ~ f + 2, b, f + 2, 1, 4, Screw!, Forward Dash, D + 1 + 2
  • CH 4, b + 2, Screw!, Forward Dash, d/f + 1, d/f + 1, b, f + 2, 1, 1 + 2
  • WS + 2, f + 3 ~ f + 2, b, f + 2, 1, 4, Screw!, Forward Dash, D + 1 + 2
  • FLY + 2, f + 3 ~ f + 2, b, f + 2, 1, 4, Screw!, Forward Dash, D + 1 + 2
  • u/f + 4, f + 4, Screw!, Forward Dash, d/f + 1, d/f + 1, b, f + 2, 1, 1 + 2
  • FLY + 1, f + 3 ~ f + 2, b, f + 2, 1, 4, Screw!, Forward Dash, D + 1 + 2
  • d/f + 2, f + 4, Screw!, Forward Dash, d/f + 1, d/f + 1, b, f + 2, 1, 1 + 2
  • f, f + 4, f + 3 ~ f + 2, d/f + 1, b + 2, Screw!, Forward Dash, b, f + 2, 1, 4

Pros and Cons

Kazumi Mishima

Pros:

  • Strong “lockdown” offense.
  • Wallsplatting WS i11 punished.
  • The person who easily punishes and hurts the DF2.

Cons:

  • The WS Punishment of Kazumi Mishima is poor in addition to ws44.
  • The bad range on hopkick, struggles to unleash certain punishments.
  • Lack of hard to hit lows so it might struggle to get back.
  • One of the lowest output losses.